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March 31, 2005

Awful map!

My game against thegoblin has picked an awful map for my Greys, Paranoia1

I've also been given the Blue area which doesnt really have many 'safe' places for my regens.

I know he is going to be Mechs, so will likely take a Scanner or two to help track my troops. I gave him quite a beating in our last meeting in the Specialist League, so he'll be looking to give me a kicking back.

I think I'm going to go rather Psycher heavy, as they are able to attack through the walls, and I think I'll need all the intel I can get... I think I'll try to get them behind the locked doors towards the centre of the complex for maximum coverage

I've gone with 2 regens, 2 Saucers, 3 Psychers, 1 Warper and 3 sentries. I dont think this game will go well for me...

1 The image for this map is a little out of date, it got changed recently and now has a few Forcefields in it along with some alterations to the outlying buildings.

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Posted to M3: 172317 Vs thegoblin

Dr Who....?

Christopher Eccleston has apparently quit Dr Who after only 1 series, fearing being typecast. Well, that didnt last long.... Either he thinks the rest of the episodes are bad and doesnt want to be associated with them, or he's holding out for more money to reprise the role in the second series (which has already been commisioned).

Either way its a shame as I thought he made quite a good Doctor, albeit I've only seen the first episode.

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Posted to General

March 30, 2005

Wow!

For once, things are going to plan!

My warps certainly hit hom.e I thought the second one eploded a little early. I think it must have got a direct hit on one of his units as I've now got 7 points!

By nudging the turn through a fraction of a second at a time I can see it first goes to 2, then to 6 then to 7.

Soooo, that most likely means that I've got a Psycher, a Warper and a sentry. It could have been 2 sentries at the same time initially ( and even 4 at once secondly) but I dont think so. The location would have been perfect for a Psycher/Warper combo.

I'm moving my forward Saucer towards the gap in the wall, and trying to widen it slightly with the nearby Warper.. I'd like to push on through next turn if at all possible.

The rear saucer is moving forwards towards the gap also. The final saucer is still having trouble clearing the wall. What the hell are they made of??? Hopefully it will be done this turn, regened and ready for action.

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Posted to M3: 171966 Vs Anduril

Damn Stubborn Walls!

Those walls were hard to takedown!

I'm finishing off the demolition job and the regening the Saucers to be on the safe side.

I'm moving one of the saucers near to the warper thats about to fire. Thats in case there is some nasty incoming warps from that direction and he needs to use the Saucers under-used Portable Regen ability.

The warper in question is sending two warps through the window and then I am plotting a movement order to take him away from there. If his energy drops due to an attack then he'll automatically start to leg it. Also, I made sure that if all goes well the warper is moving at the end of the turn. The reason for this is so that if he gets psyched then he wont have any time with 360 degree vision. That means that my opponent wont see the Saucer nearby as I've order the warper to move away from him.

Sneaky, eh?

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Posted to M3: 171966 Vs Anduril

Redecoration

The first turn has me removing the corner from both rooms with the regens in. This is so that my saucers have access easily, and so they wont bump into each other when trying to regen.

Thats the theory anyway.

I'm moving one warper up against the nearby wall to keep him out of view, and the other is running right up to one of the open windows at the bottom of the wall. I'll hope to send a few warps through the series of open windows next turn to hopefully do a little damage.....

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Posted to M3: 171966 Vs Anduril

The Shouting Lamppost

I could use a few of these round my way. Might help move the local chav kids on......

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Posted to General

March 29, 2005

Fancy a snack?

This has got to be uncomfortable, but as the site says "Eat My Bra!" has got to be the most forward chat-up line going.

If you like that perhaps you could get the matching set

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Posted to General

Give Firefox a kick up the backside

Stu forwarded me this link. It shows you how to speed up the Firefox web browser.

I've tried it out and it certainly seems to be faster when opening lots of links in new tabs, and the BBC news site seemed pretty quick.

Give it a try yourself for a nice speed boost. It's easily reversable if it causes you any oddities

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Posted to General

New AntiCheat tool in the making

I've just watched a video of a new Counterstrike Source anti cheat tool. It looks like it runs through recorded demos and colours all playermodels whenever the data for them is present. So, if a player is hiding behind a wall you can see them in the demo. That way you can see when people are aiming through walls using Wall Hacks. It also looks like it can detect certain aimbots. It looks a formidible tool to prove players are cheating, or even to prove someones innocence in a clan match.

The video is a pretty big download (Approx 30Mb) but worth a look if your connection can handle it.

Check out this forum thread for the details.

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Posted to General

RSS Feed Changes

I've made a couple of changes to the RSS feed for this site. I'm redirecting it through a service called FeedBurner, so I can see exactly how many people aren't reading it.

I've set up a few redirects so if you are currently using the RSS feed to keep tabs on this page then you shouldnt have to do anything....

If you have never heard of RSS Feeds and are wondering what its all about then take a quick peek at this page . They give you a brief bit of info on what it is, and what its used for. They mention a few programs you can use as RSS Readers.

Personally I use FeedDemon but it isnt free. I used to use FeedReader which IS free.

The Feed for this page is http://www.boringbutgood.com/blog/index.xml . You can put that link into your RSS Reader to keep tabs on this site.

Happy NewsReading!

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Posted to General

March 28, 2005

The next Unreal Tournament

BeyondUnreal have some interesting news about the forthcoming Unreal Tournament game based on the Unreal 3 engine. It mentions a new gametype called Conquest that sounds almost like a Massively Multiplayer wargame. I'm a bit worried about whether my PC will be able to handle the game when its released... It severely struggled with UT2004 to the point of making it unplayable on some maps. A few upgrades down the line and it seems fine now, and I am beginning to get back into it. It certainly makes for a nice change of pace from playing Counterstrike:Source.

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Posted to General

March 26, 2005

Game over

Victory! The commander took a few steps closer before opening fire on my troops. That gave my AI time to get a couple of shots off, one of which connected and took out the commander. The Hunter had also come out round the back so I think the Commander would have been taken out even if my AI hadn't done the job.

The grenader didnt have any ammo left, so its game over to me!

There were a few hairy moments in that one, I thought I was going to get overrun when I pushed on up into his midst. I think the position of my Scanner really helped me out as I could see pretty much everyone of his troops from an early position, meaning my orders could be plotted with much more information.

Final Score 13 : 5

That also means that I've one win and one loss in the Guerilla League. Lets see what next month brings.

You can download my wholegame here

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Posted to M1: 171143 Vs AnalProbe

Almost there!

I managed to get my wounded troops across the open road ind into the nextdoor building without then taking any damage. The Commander was trying to hit them but they were too far away, and kept moving.

I moved a hunter up into the room right next the his Commander and Grenader, and popped him out of the doorway to take a potshot or two at those remaining troops. The grenader fired a couple of rounds in through the same doorway, one of which took my hunter down to low health but I was then able to move him out of harms way before the second went off.

The commander is making a run for the next road over, where my AI is healing up my remaining troops. The hunter is still very close by so I'm going to come out round the back of the Commie while his attention is on the AI. I'm also moving the rest of my troops into an attack position hoping that while I am offering up lots of targets at least one of them should be able to land a few hits and take down the Commander.

The grenader has done a runner, but I dont think he has many grenades left, if any.

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Posted to M1: 171143 Vs AnalProbe

March 23, 2005

Time to settle a score

My Specialist League game against Anduril has pulled Berlin Wall

Its going to be a Grey Vs Grey game and I have a score to settle..... Anduril beat me in a recent Guerilla League match. I made a bit of a mistake in one of my turns and he capitalised on it, taking the game and meaning I've started the comp with a loss. I've done reasonably well so far with my SL games, but want to get this one to even things up between the two of us.

Its a tricky game to deploy for, I've got the Green section, and I think he's likely to put his regen in the metal walled room for a bit of protection.

I've decided to go with 3 Saucers, 2Regens, and 2 Warpers. A rather odd choice... I plan to move the Warpers up near the broken wall, zip the Saucers through for recon and lots of firepower and then withdraw them with some warps to detonate behind them.

It'll either work wonderfully or I've lost the game right now :) Still, I'm always up for trying something new!

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Posted to M3: 171966 Vs Anduril

March 20, 2005

Narrow Escape

My fleeing hunter narrowly avoided being blown up by a grenade, thankfully it dropped it to 1HP, but I'll be able to heal up this turn. I'm moving the AI up one of the side passeges to keep out of view of my enemy. The less he knows about my location the better.

I've also cut an escape route through the wall for my Scanner so it doesnt get trapped.

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Posted to M1: 171143 Vs AnalProbe

A Few Turns On....

Things are hotting up here. I've moved up into his midst and managed to take out a fair number of his troops, leaving him with just the Commander and 1 grenader. I don't know how many grenades he has left though.....

I managed to get my hunter right up close to the other grenader. He tried to run away but I rumbled the AI over to him and gave him a good zapping.

I have a lot of injured troops though, so ideally I'd like to spend a couple of turn healing up. I need to try to do that without getting too close to him. So, I'm running my troops into his building in the top left, keeping them out of the way of the Commander, and I can hopefully run them round towards the AI for healing.

I also need to be careful about the Scanner, as I think I'm going to need its help keeping tabs on the enemy while I'm healing up.

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Posted to M1: 171143 Vs AnalProbe

March 17, 2005

More finished games

I've released a couple of new game transcripts for reading. A Specialist League game Vs Spaceman Spiff and a Guerilla League match against Anduril.

Did my dazzling tactics win the day, or did I fall flat on my face?

I'm not going to tell you, so you'll have to read the game notes. Get clicking!

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Posted to General

Game Over

Final Score 12:25

I'd like to say that I managed to kill a few of his monsters, but my snetries were completely ineffective. After all my troops were killed the Spawn turned on the regen, wiping out 5 points of their own side.

I think the general Camp-Down tactic was sound, albeit dull. Greys need to consolidate against spawn.

I think my little Hold Fire hiccough caused me a little problem. Once those buzzers got up close that was pretty much it.

Note to Self:- Always Check the Hold Fire Status each turn

My wholegame can be found here

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Posted to M2: 170698 Vs S. Spiff

Carnage

Judging from the last turn played this one is going to be messy.....

Boy was I right.

My warper fials to get a shot off (which was probably a good thing seeing as how he had been closed in by buzzers.) I get a couple of psyches off but they dont really achieve much. the sentries seen somewhat hesistant to fire... not sure why that should be.

The score at the end of the turn is 7:15.

I'll see if I can swat a few more this turn, but it doesnt look good.....

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Posted to M2: 170698 Vs S. Spiff

March 16, 2005

Game over

I spotted the Scanner and get a few shots off at it. However, while I was hunting it Anduril ran his hunter up and finished me off.

So, its a loss for me in the first game of the Guerilla League. Doesn't bode well...

I think my mistake in facing downt he AI cost me the game. It lost me the Commander without even taking a single shot at the AI, a medic and grunt. I'm waiting for our rematch... :)

Final score 15 : 8

My wholegame file is here

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Posted to M1: 171071 Vs Anduril

A lucky bounce.

One of his grenaders tried to fire though the window that was guarded by my Hunter on the left. the grenade bounced off him back into the room. It didnt do any damage to either of us but allowed me to get a few shots off at the retreating Grenader. It also cleared the wall meaning I can now rush my hunter through to finish him off. I'm moving a few others forward as a distraction so hopefully I wont get too badly damaged. I'm taking them a bit too close for my liking but I think its needed at this stage.

The AI continues to rumble onwards.....

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Posted to M1: 171143 Vs AnalProbe

Moving on up

He moved his sniper back into cover, so I couldnt get any shots off at him. However, my two hunters over on the right should be able to pop up and so a little damage to the sniper and the nearby medic with a little luck.

Him commander is in th ebuilding in the top left.

I need to keep my distance from his troops, as hunters are fairly accurate but also hard to hit. If I get too close then a grazing shot (or grenade) will take then out.

I'm bringing the AI up the moddle again. Maybe I can use it for a surprise attack by chewing through some walls....

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Posted to M1: 171143 Vs AnalProbe

Nowhere to run....

I managed to kill one of the hunters, leaving 1 more and the AI to worry about. Surely no match for my single grunt, eh?

I'm going to try to kill the scanner to get as close a score as possible, but I dont think I've got a chance of actually winning this.

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Posted to M1: 171071 Vs Anduril

March 14, 2005

New Game Posted

My Month 2 Specialist League game against Fatboy has now been made public. I've been writing up turn by turn notes, and the game has just finished.

To read up on what happened, along with a wholegame file click the category listing on the right!

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Posted to General | LSN | Specialist League

Game Over

The Commander was heading for the HQ, and then dopubled back to try to get some shots off at my persuing forces. Unfortunately for him, he stopped on the flight path of one of my warp balls.... BOOM!!

I think the early attack really swung this game. I didnt see any obvious mistakes made by Fatboy during the rest of the game. My Guardians really helped keep my troops in fighting form, and FB was unlucky that I was able to bounce his grenades away from my troops with some fancy footwork. If a few more grenades had gone off near me it might have been a different story.

Fatboy is going to be sending over his Wholegame file (which I'll host here with permission). I'd be interested to see just how much information he had to base his orders on.

You can see my wholegame file here

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Posted to M2: 169873 Vs Fatboy

March 13, 2005

NONONONONO!!!!

Ok, picture this.

A spawn rush consisting of hundreds of buzzers, and loads of drones. all thundering down on your podition, into the waiting sites of your Sentries.

Except the sentries are all on hold fire from trhe previous few turns.

I thought I'd have a ittle more warning when the rush came, and had picked that turn to regen my guradians, and rearm a few troops. NO-ONE fired.

I think I'm toast!

I'm going to move the guardians out front to act as chewtoys, that might just save me.

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Posted to M2: 170698 Vs S. Spiff

First blood

I managed to psyche one of the flitting Buzzers.

However, instead of gathering Intel, I killed it outright. I'm a point up, but I still know next to nothing about the makeup of his troops.

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Posted to M2: 170698 Vs S. Spiff

Info gathered!

Ok, he is Marines, and has a Sniper coving the left hand road. Good job I didnt advance the AI up there as it would be a little dented. Instead I'm moving it up the next road across as I didnt see any longrange troops up there.

I've seen a grenader, and I hope to do a few hit and fade attacks with the Hunters on that side. My other hunters are taking potshots at the original sniper, and setting up position around the door to the left hand side where some of his troops may appear.

The scanner is being pushed up further to get a good look at th etop of the map.

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Posted to M1: 171143 Vs AnalProbe

Lets go!

I'm a bit short of time for this game, 7 days left. I've been trying to finish up some other games, so I hope I dont time out....

No inklings of my opponents race just yet. I'm going to try to get my scanner as far forward as possible to gather some info. I'm also popping my hunters out of a few places to see what I can see.

I need to put the Scanner to good use as it is 2 points that could have been used for offensive troops. I need to get good intel, and then do hit and fade tactics with the hunters.

I'm keepig the AI back until I know if there are any snipers positioned around these parts.

So, fan out to find out where they are, then regroup to consolidate fire.

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Posted to M1: 171143 Vs AnalProbe

Last Man!

I have 1 grunt left against an AI, 2 hunters and a SCanner.

Which way do you think it'll go...?

Answers on a postcard.

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Posted to M1: 171071 Vs Anduril

Looking bad

Things are looking pretty grim.

With just 1 Sniper, 1 Grunt and 1 almost empty Grenader I dont think there is much I can do to recover this game. I should have cleared my guys out of the room in advance of the AI, standing ground there was dumb. I was hoping that my Commander would be able to deal some damage, but it seems his AI has been tweaked with super marksmanship.

I've seen a hunter ans the scanner flitting about the middle, so my last grenade is going in to try to deal some damage to get as high a score as I can, but I think my hopes of winning are gone.

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Posted to M1: 171071 Vs Anduril

Oh dear

That wasnt a very wise decision at all....

The AI took out my grunt, medic AND Commander, and the Comm didnt even get a shot off.

I know he has 2 Hunters left in the middle, whichg I'll try to get with the old rebound grenade trick again. That leaves just the AI (just!!!) and a Scanner.

The current score is 7 : 9

I think I'll try to get the hunters in the middle, and then track down the Scanner. That will put me ahead on points.

I'm just hoping that he doesnt decide to withdraw and wait for me to come to him....

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Posted to M1: 171071 Vs Anduril

A turn for the worse

Current score 6 : 3

Anduril took out the explosive barrel, but i had got my chaps out of the way in time. The hunters came after the grenader, and my grunts were not able to protect him so he is almot dead. I'm going to have to sacrifice him to wipe out the remaining hunter that followed him into the room.

The AI is trundling round to the double doorway in the bottom room. This may be a game losing decision, but I'm going to keep my troops in there, Op firing at the doorway to try to kill the AI. the Commander should be able to do some hefty damage It also got a remarkable shot on my Sniper, taking him down to 1 health that was then sapped by another hunter.

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Posted to M1: 171071 Vs Anduril

March 12, 2005

Energy Wasting

He has been flitting his Buzzers back and forth, attracting too much fire. I thought I had set people to Hold Fire, but I guess not.

Anywa, I'm regening those with depleted energy stores, and clearing more walls with the Warper.

Its going to be a frantic final few turns.....

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Posted to M2: 170698 Vs S. Spiff

A stronger lead

Current score is 4-1 to me.

those grenades did more than I thought, as he moved another XT in to fire at me through the window. Those 2 grenades took them both out.

Hi AI is moving back out towards the left, so I'm going to move my sniper at the top out into the road to get a few shots when it turns the corner.

I've also seen 3 hunters where my initial grenade went off. I guess it was a bit too soon as they are all uninjured.

With the AI and Scanner I know about, plus the 4 points I've killed already that makes 13 points out of 15 known. He cannot have a MT which is good news for me. Those hunters are a worry at the moment, as they are fast and fairly accurate. They are also small and a bugger to hit. They have wounded my grenader also. As payback I'm going to move the grenader just next to the door to open it, then rebound a couple of grenades back towards the Hunters. hopwfully he will be in cover the whole time and so wont get shot at by the Hunters.

I'm doing a bit of corner dancing down by the AI, to get a few potshots off but mainly to keep tabs on it....

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Posted to M1: 171071 Vs Anduril

First blood

Anduril sprung an attack on my by popping two XTs by the doors of the room I was rushing out of! Consequently he got the jump on me, injuring my commander and a grunt before I could get into position. However, I killed one of the XT's and so need to keep the score in my favour by withdrawing my injued chaps. I need to heal the Commander as no doubt he will become a target now as I'm only allowed 1.

I've seen the AI moving into the main building right at the bottom, so he is out of the way for the moment..... Its cure to come at me soon though.

My troops at the top got away without harm, and it looked like a hunter followed them a little. The grenade is due to explode very soon, so lets see what that brings....

I want to move my chaps away from the explosive barrel they are near, as that would make a good target by Anduril.

I'm sending 2 grenades into the centre to take down the wall and hopefully injure the XT standing there. That leaves me with 5 grenades left....

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Posted to M1: 171071 Vs Anduril

Die dammit!

He stubbornly refuses to die, doing a runner and avoiding my psyches...

I'll catch him.

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Posted to M2: 170698 Vs S. Spiff

He got one!

A few turns have passed with me gradually moving in on his position.

He managed to shoot one of my sentries that I was using for spotting, and in a later turn got another of them.

However, in the exchange I killed his remaining grunt, and took his last Commander down to about 1 HP.

A few psyches in his general area, a few warps and it should be game over.

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Posted to M2: 170698 Vs S. Spiff

March 10, 2005

Its in the bag

I've taken out the grenader, and the HQ is going next turn, if not this one.

I've seen his grunt and am about to attack with a snetry, psycher and warp gunner.

The WG is also going to clear some walls to get a better view of where I originally spotted the commander.

If nothing else he can't have enough ammo left to kill all my troops so I think the rest of this is just killing time.

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Posted to M2: 169873 Vs Fatboy

March 9, 2005

Almost done...

I shot his rearming grendaer twice in the back (rather unsportingly...) He is now practically dead.... My psycher should finish him off before he can get a grenade off. If the psych fails then the incoming warp ball should do the job. I'm hanging around to finish off the HQ to be 100% sure.

I've seen the grunt moving towards the bunker in the top right, and have spotted a nicely healed commander up there too. I'm regening my two guardians, a psycher and warper and moving them out under guardian cloak to get a bit closer, ready to finish him off.

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Posted to M2: 169873 Vs Fatboy

Finally!

Now, I know I've said this a few items before, but this time I really do know where his HQ is!

Firstly, I've seen pretty much all of his deployable areas over on the right side of the map. Secondly, I've spotted his last grenader legging it towards the blue military bunker in the bottom left. Thats a deployable area, so it must have an HQ in it.

I'm sending a sentry to stand by the doorway. It will get a good look inside, and will also take a few potshots at whatever is inside.

Did I say last grenader? Yes, as I managed to warp his other grenader on the last turn. I also destroyed the original HQ, taking the score to 17-1. That means he has 8 points remaining.

I know he has 1 more Grenader, 1 grunt and 1 Commander. He must have a HQ in the blue bunker, as why else would he be legging it that way. He cant have another HQ over on the right, or why would he run the grenader halfway across the map to rearm?

That means he either has another grunt or more likely a medic. I'll know for sure when I see the other Commander as I injured him pretty badly the first time I saw him.

Im pretty confident of winning right now, I'll be 100% certain once I've taken out that other grenader and HQ. Grenades do far too much damage to the fragile Grey shields.

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Posted to M2: 169873 Vs Fatboy

Action at last!

The nothingness ceased!!!

However, it turns out that I hadnt set my sentries to Hold Fire after all. I'd set them to Halt On Sighting instead meaning that they all opened fire on the two buzzers that just went flying past, giving away my location. Damn Damn Damn Damn Damn!

First thing I do is stop Halt On Sighting. Then, a slight rejig to get my Psychers a little further forward.

I'm also setting about half of my troops to Hold Fire so that I dont run them all out of energy by firing at stuff thats miles away.

The trouble is, now he knows where I am he can ready his forces and jump at me. I'm going to get my Warper to clear some of the walls around me, so that there is less cover. I want to keep the rows of sandbags as they will make any drones have to run a circuitus route to get to my forces.

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Posted to M2: 170698 Vs S. Spiff

March 8, 2005

Zip

Nothing continued to happen.

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Posted to M2: 170698 Vs S. Spiff

Phantom Entries....?

Imagine this... you used the form on the left of the page to get email notifications of new posts on this site.

Each day you get an email saying that its updated, so you click on it.

What? Nothings changed? How pequliar!!

Well, I thought so to, until I realised whats going on.

I am adding entries, but they are not yet published. They are entries about ongoing LSN games that I have blocked from displaying. Obviously I dont want my opponent to be reading the ins and outs of my game while its still going on. Once the game is over, for better or for worse, then I make the entries public and they appear in the listing over there on the right.

However, the bloglets update doesnt seem to realise that there isnt anything new to read. It jsut sees that there are new entries of some sorts.

So, instead of thinking I've tricked you into coming back to this page, treat it as building suspense for the game writeups that are in progress.

Suspense. Yes, thats it.

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Posted to General

Nada

Nothing happened.

My units are still on Hold Fire, and I'm not moving them.

(This is going to be a dull game to read)

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Posted to M2: 170698 Vs S. Spiff

We have contact!

He is Mechs! I've seen a Scanner advancing up the centre of the main building, and glimpsed a hunter moving up the inside on the left. He also now knows I'm Marines.

I have no idea if he has scanned my troops on the left or not. From where I've sighted the Scanner he would be out of reach but maybe on a previous turn...? Anyway, I dont think I can keep them hidden for much longer.

I'm going to burst out the building at the bottom to see what else I can spot and to hopefully get a few shots off.

I'm also going to withdraw my troops from inside the main building, but drop a grenade just where they were standing. If anything tries to follow them then it will get a nice surprise (from my point of view anyway)

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Posted to M1: 171071 Vs Anduril

All quiet on the western front

Still no sign on him that turn, despite having a sniper aiming down towards his deploy in plain sight. He must be moving up the middle or the right of the map trying to find me.

I'm going to move a sniper and two grunts towards the main building, trying to catch a glimpse...... Meanwhile I'm moving the rest of my guys into the last room on the bottom left.

I've also sent an in-game message saying "Oh, THERE you are!". Its the weakest of ruses possible, but maybe it'll make him do something daft :)

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Posted to M1: 171071 Vs Anduril

Another one bites the dust.

Ok, I'll admit it. I have no idea where his other HQ is. I got my first bit of decent Psycher intel, by zapping one of his grenaders. It ran round to where I was expecting the HQ to be, but no HQ. I'm assuming of course that he does have another HQ.....

I managed to kill the Commander that got a surprise attack on my Psycher, taking the score to 14-1. I know he has 1 other Commander (17), 2 grenaders (21), 1 grunt (22) and one discovered HQ (23). that leaves 2 unknown FPs. I'm betting that one is a medic and the other an HQ. But where the hell is it??!? I;'m going to send a few sentries out to the other deployment zones to see where it can be. (That Map HQ site is a godsend when trying to remember who could deploy where.)

My other units are healing up, and I'm rearranging my Guardians a little to cover the forward area.

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Posted to M2: 169873 Vs Fatboy

Ooops

it looks like I was wrong about those grenaders. They kept on running and showered me with grenades.

I can save the Psycher (which also got hit with a surprise attack from a Commander) by getting it under a Guardian before the enxt grenade goes off. Hopefully It can get to a regen in time.

I'm in fairly close combat with 1 Commander, 2 Grenaders and a grunt. I'm hoping to psych a few for a few points of damage (my Psychers havent really done much this game) and warp the areas I now believe hosts the HQ (The U shaped building just below the room I believe hosted it last turn :) )

Things might take a turn for the worse this turn..... I'm bringing a guardian forward to hopefully bounce some of the grenades back his way while still offering up some protection to my forward psycher.

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Posted to M2: 169873 Vs Fatboy

March 7, 2005

A lucky escape!

The fancy footwork paid off! I managed to rebound the grenade, saving myself from huge harm, especially as another grenade shortly followed. Thankfully I had time to move most of my troops oput of the way and have got them back to the other regen.

I'm going to spend this turn healing up, and doing a few exploratory psyches to see what else is left out there.

I managed to get the sniper and medic up the top, but the commander got away, badly wounded though. The opening doorway I spotted seemed to only conceal 1 grunt, so the amount of firepower I dedicated to it might have been out to better use elsewhere... Still, a point is a point and my warper is ready to regen.

Speaking of points its now 11-1. I got the sniper and medic as mentioned above, and saw (and killed) 2 grunts I didnt know about. Assuming he has another HQ and a medic then that leaves a single FP unaccounted for. that means that he must only have two more grenaders. They are my main worry at the moment as Greys hate explosions.

I saw the grenader that did all the damage running down, away from the action. Looking at the deployment zones for this map there could possibly be a HQ in the far side of the room to the right of my regen. Its in the direction the grenader was running, has a door for entry on the far side and is certainly large enough to contain a HQ. So, I'm teleporting one of my Warpers over to take a pot shot and then continue rearming. I'm also moving over a sentry to get a look into the room after the warp has gone off.

My other units are healing up.

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Posted to M2: 169873 Vs Fatboy

Getting tricky

Bringing the other Guardian in worked, to a degree. It prolonged the amount of time I could stay in that location, but now I have 2 completely empty guardians, offering no protection. Whats worse is that I can see an incoming grenade, and I cannot bounce it back.

I've injured the Sniper/Commander/Medic grouping at the top, and was a bit unlucky not to score any sentry hits as that would have eliminated at least one of them. However, I dont think he is going to stay there as he will most likely expect me to warp the area again. I moved a lone sentry up to near them so I'm hoping I can use him to take some of them out and then fade back.

Now, about that grenade... I'm having to do a little fancy footwork with my warper. I'm hoping that by standing in the window at the correct tiem I can bounce it back out the way, and then get out of the blast areas inside the room. If it goes well it means that only the warper will take a little damge, if it doesnt then its going to go off right in the middle of my troops. That might be a game deciding grenade!

Soemthing I've just noticed.... Right at the end of the turn one of the nearby doors slides open. there MUST be someone on the otherside. Boy, am I glad I spotted that. Say hello to Mr Warpball!

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Posted to M2: 169873 Vs Fatboy

March 6, 2005

Nothing to report

No sign of him yet. I dont know what race he is, there havent been any explosions or laser fire.

I've been steadily moving down the left hand section, and a couple of times I've poked a sniper out to catch a glimpse of the playing area but I havent seen a thing. I'm hoping that he is not Mechs and doesnt have a scanner watching my every move. That would cause a few problems...

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Posted to M1: 171071 Vs Anduril

Oooh, a new map

Andurils game has drawn St Pauls, a map I havent played on before. I'm deploying in the Green area which consists of a large area top right, and a tiny deployment area top left. so small in fact that I almost missed it. For that reason alone Im going to deploy all my troops in that area, hopeing that Anduril also missed that section and will therefore be expecting me to appear from the other side of the map...

I'm going to be deploying Marines, and thats the only race I can take if I want to deploy in the top left, the area really is that small. I think its a pretty good choice for the map anyway as Snipers should be able to get some decent firing lines on this map

I've taken:-

I'll have to be careful where I use the Grenader as I obviously cannot rearm him....

The general plan is to move down the left hand side of the map under cover so that I can hopefully surprise Andurils troops by poppin out all of a sudden. Of course, that'll all go to hell if he is Mechs with a Scanner. I'll have to use some precious commander ammo to blast a way through the room on the left, as the only other way of me getting in is to walk out in plain sight.

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Posted to M1: 171071 Vs Anduril

Tricky Map

This game has pulled in CIty Block
Its a bit of a bugger for this comp since its HUGE and the 15 FP's will be very spread out.

I'm tempted to take Mechs, heavy on Hunters. Hunters are a bugger to hit, meaning that I can hopefully try to run down his ammo levels, and to make some quick Hit and Run sorties. The trouble is Hunters have low ammo anyway, and I have no HQ to reload them. Plus, if they run into a barrage of grenaders then they will be in serious trouble....

Decided to go for:-

General plan is to scout with the hunters, move the Scanner into a decent Scanning position and then see where that leaves me.....

1 Although this is reducing the amount of offensive units I have, I think the advance warning this unit gives me will make up for that

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Posted to M1: 171143 Vs AnalProbe

New Guerilla Season

A new season of the Guerilla League is now underway. I signed up at the very lat moment as I completely forgot about it....

Anyway, the Guerilla League is a player run competition managed by UglyToy. The basic premise is that you are allowed to take only Marines or Mechs, no HQ's and only 1 Commander or AI. you only get 15 force points to deploy and they are 15 day games so expect some fast and furious action.

Month one sees me playing Analprobe and Anduril. After a bit of a delay on my side these games are now underway. Expect to see the writeups for them here once they are complete!

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Posted to General | Guerilla League | LSN

March 4, 2005

Setting up camp

Yes, I know this is camping.
Yes, I know this is likely to be terribly dull.

However, its a Specialist League game, and so anything goes. I know I'm against spawn, so I need to keep together and wait for the rush.

First things first, set all my sentries to Hold Fire. I dont want them taking potshots at distant enemies giving my position away. Its going to be sit and wait....

I need a slight readjustment to get everyone under the guardian shield.

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Posted to M2: 170698 Vs S. Spiff

So far so good

I think I've taken out that other grenader, and I've found an HQ. I've also seen a Commander, Medic and Sniper running along the top of the map. I think they are probably going to forcefire down towards one of my regens, so I think I'll send a few Warps their way. I'll also bring the other Guardian up to cover the area. while they are firing they are not moving, so hopefully they'll make nice targets.

That brings the score to 6-1, and I now know more about his remianing points.

Lookinmg at the earlier replay the grenade explosions on the right go off too close together to have come from a single grenader, so there must be 2 (or more) over that side.

I know about 2 commanders, 2 grenader, 1 sniper, 1 medic and 1 HQ. At this point I think there is another HQ somewhere in the bottom right, and probably another medic round that area too. That leaves only 5 pints I'm uncertian about, only 3 if I assume another HQ and medic.

I'm going to try to concentrate on the nearest Sniper, Medic and Commander, try to rearm my energy and then see how things stand.

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Posted to M2: 169873 Vs Fatboy

A bit of intel

The early strike paid off quite well. I managed to psyche a medic in the adjacent room, who spotted a grenader and grunt. The grenader sent a few shots my way, which took out a few walls, but ultimately ended up bouncing the grenade back into his own deployment zone. Whoops.

It didnt matter too much as the warp blast I sent in netted me 4 points, one of which being the medic who was acting as my eyes.

I've seen more grenades coming out of another window in that same room, but dont think they could have been fired by the same grenader. More psyches and warps needed in there I think.

I've also seen a sniper and medic head into the small building right at the top left of the map.

Unfortunately my retreat regen has been found, and is almost dead. This certainly is an instant action game! There were lots of grenade explosions round there as well. Judging by how often that regen got damaged I'd say it had to be done by a Commander. That places 5 FPs at least on that side of the map, 3 at least in the bunker up top, another 2 at least for the extra grenader in the adjacent room and I've killed 4 FPs already. Thats 14 points I've accounted for so far out of 25. I'll assume there is a HQ around somewhere for those grenaders.....

I dont think there is much I can do about that regen, I'll just have to try to score more points in the next few turns to make up for it. The trouble is that both my remaining regens are very close together, so I dont really have anywhere to hide. I'll have to try to be careful with energy....

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Posted to M2: 169873 Vs Fatboy

Initial Thinking...

The game Vs Fatboy is taking place on Rat Race with Fatboy deploying Marines in the Green area.

I've decided to take 3 regens, 2 placed forward towards the left side of the map, with one over to the far right as a point of retreat. I could have tried holing up in the blue walled building top right, but that would have given me a lot of units in quite a small space. I would also have had to clear qwuite a lot of terrain to get a good view around, giving my position away in an obvious manner.

AS it is I've taken

I plan on doing a fast initial attack, and then retreat to lick my wounds. So, I've set lots of Psyches into the areas he could deploy into, and I hope to use the sentries as spotters. I've also sent a few preemptive warps into the nearby deployment zones. At this short distance the damage will be high, so I hope to get a few points ahead in the confusion.

I'm going to try to keep everyone beneath a Guardian Shield as I expect a lot of incoming fire when I'm rumbled. Hopefully they can protect long enough to teleport away.

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Posted to M2: 169873 Vs Fatboy

Subbed player

Spaceman Spiff has has to sub in, as the original player has gone AWOL. Thats always a bit of a problem for leagues like this but hopefully things will be a little smoother from hereon in.

The map is Desert and I am deploying in the Green zone which really suits me a Greys. I know that Spiff has to deploy Spawn, so I can prepare for the attack.

I've been decimated as Spawn against greys whilst playing a game against Bill Brasky, so I'm adopting some good tactics I saw from him. Basically, I'm going to hole up in the bottom left corner of the map.

I've taken 2 Guardians, 1 Warper, 3 Psychers, 8 Sentries and 1 Regen. A bit risky only taking 1 Regen, and in hindsight I think I shopuld have placed another inside the bluewalled building with a few sentries as spotters. At least I could retreat there if necessary. However, I hope to keep from getting gooed up by my Guardians, and those 3 Psyckers are going to be very useful against Spawn. they do LOADS of damage to them in the current Data version (although I think they are going to be toned down a little.

From where I've deployed I can see a fair way around me, and there are not really any buildings to use as cover.

I need to be wary of Spikers a little, and need to stop my Sentries from wasting their ammo shooting as distant units.

Hopefully I'll drag him into close combat and melt his brains with my psyckers. Lets see....

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Posted to M2: 170698 Vs S. Spiff

Put your money where your mouth is...

Check this link out. A very effective way of showing how much you trust your own product...

3M Security Glass Ad (Signal vs. Noise)

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Posted to General

March 3, 2005

Now Opera Compatable!

A big Thank You goes to Scallywag who let me know that this page didnt work properly is the Opera web browser.

The problem was with the Style sheet in use for the site. I started doing a bit of research on how to fix it, but things got horribly complicated horribly quickly. Z-index, position:absolute and pixel padding are not the kind of things you want to have to read about to figure out why no-one can click your links.

So I dropped a mail to the guy in the know, Style Monkey . He's fixed the problem and sent me a new stylesheet.

Thank goodness for that.

There you go Scally, all that work just for you. I hope it makes you feel special.

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Posted to General

The Codo Brothers get a mention

This chap seems to think that the Codo boys have made a wise choice in their distributor fro the US release of Laser Squad Nemesis.

Lets hope they can bring in lots of lovely new players to trounce.

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Posted to General | LSN

Bloglet subscription form added

Hey, go look over there.. no not that way.... there on the left. Looky! A nice little form that lets you get updates sent to your inbox.

Its all managed by Bloglet , you can check out their privacy policy here if interested.

I need to give it a test myself as I dont want it to be emailing out the entries I've made fro a few more LSN games..... Not until the game is over and the dust has settled. I lose enough games as it is without having my opponet read my turn by turn thoughts as the game progresses!

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Posted to General

March 2, 2005

New game posted

I've just published the write up I've been doing of my League game against Brokk.

How did it go...?

Who won...?

What dumb mistakes did I make this time?

Read all about it, and see the wholegame file by clicking the category over on the right hand side.

Keep watching for more games as time goes on.

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Posted to Codo League | General

Even match....?

According to the League stats we are pretty evenly matched. I stand to gain 11 points for a win, but we all know thats subject to change. I dont think there is much chance of a draw on as small a map as this......

The map is Stronghold, its a Wipeout Game and its a 20 point 60 day game. I'm deploying in the Blue area.

I did give some thought to going with Greys on this map, as all those military walls would give them some good cover and allow the recently cheapened Psychers to get into some good protected locations. However, its only a 20 point game which would mean having to deploy a relatively small army.

I decided to go with Mechs, utilising an AI and a bunch of hunters at the bottom deployment zone, a couple of hunters deployed in the top left, a HQ outside the complex on the left, 1 scanner and the remainder of my points as XT's over on the left on the map.

My general plan was to whizz hunters to the top left and bottom right corners of the map, to hopefully spot the enemy, and maybe get some good shots in while my opponenets are busy getting into position. I'll move the scanner into a good spot towards the middle and give cover with the XT's.

I decided agaisnt a MT as I dont think it'll come into play much since all the walls are indestructable.

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Posted to 168764 Vs Brokk

March 1, 2005

First turn

Damnb, I should have taken Greys!

Brokk has deployed Spawn, and Psychers deal out a load of damage against spawn. Mind you, I would have been seriously outnumbered.

I've seen a Queen at the top of the map, coupled with a goo spitter and about 3 drones. My Scanner is picking up some more drones, a couple of buzzers and a Splatter as well. Looks like the splatter is heading down towards my XT's....

I'm going to try to get as much firepower down the left hand corridor as i can, and shore up int the middle, with a view to using the middle area as a repair bar if needed.

I'll need to keep an eye out for the goo spitter as that could cause me big problems.

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Posted to 168764 Vs Brokk