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Ooops

it looks like I was wrong about those grenaders. They kept on running and showered me with grenades.

I can save the Psycher (which also got hit with a surprise attack from a Commander) by getting it under a Guardian before the enxt grenade goes off. Hopefully It can get to a regen in time.

I'm in fairly close combat with 1 Commander, 2 Grenaders and a grunt. I'm hoping to psych a few for a few points of damage (my Psychers havent really done much this game) and warp the areas I now believe hosts the HQ (The U shaped building just below the room I believe hosted it last turn :) )

Things might take a turn for the worse this turn..... I'm bringing a guardian forward to hopefully bounce some of the grenades back his way while still offering up some protection to my forward psycher.

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