March 4, 2005

Subbed player

Spaceman Spiff has has to sub in, as the original player has gone AWOL. Thats always a bit of a problem for leagues like this but hopefully things will be a little smoother from hereon in.

The map is Desert and I am deploying in the Green zone which really suits me a Greys. I know that Spiff has to deploy Spawn, so I can prepare for the attack.

I've been decimated as Spawn against greys whilst playing a game against Bill Brasky, so I'm adopting some good tactics I saw from him. Basically, I'm going to hole up in the bottom left corner of the map.

I've taken 2 Guardians, 1 Warper, 3 Psychers, 8 Sentries and 1 Regen. A bit risky only taking 1 Regen, and in hindsight I think I shopuld have placed another inside the bluewalled building with a few sentries as spotters. At least I could retreat there if necessary. However, I hope to keep from getting gooed up by my Guardians, and those 3 Psyckers are going to be very useful against Spawn. they do LOADS of damage to them in the current Data version (although I think they are going to be toned down a little.

From where I've deployed I can see a fair way around me, and there are not really any buildings to use as cover.

I need to be wary of Spikers a little, and need to stop my Sentries from wasting their ammo shooting as distant units.

Hopefully I'll drag him into close combat and melt his brains with my psyckers. Lets see....


Posted by Robmonster at 6:46 PM | TrackBack


Setting up camp

Yes, I know this is camping.
Yes, I know this is likely to be terribly dull.

However, its a Specialist League game, and so anything goes. I know I'm against spawn, so I need to keep together and wait for the rush.

First things first, set all my sentries to Hold Fire. I dont want them taking potshots at distant enemies giving my position away. Its going to be sit and wait....

I need a slight readjustment to get everyone under the guardian shield.


Posted by Robmonster at 8:06 PM | TrackBack


March 8, 2005

Nada

Nothing happened.

My units are still on Hold Fire, and I'm not moving them.

(This is going to be a dull game to read)


Posted by Robmonster at 8:59 PM | TrackBack


Zip

Nothing continued to happen.


Posted by Robmonster at 9:12 PM | TrackBack


March 9, 2005

Action at last!

The nothingness ceased!!!

However, it turns out that I hadnt set my sentries to Hold Fire after all. I'd set them to Halt On Sighting instead meaning that they all opened fire on the two buzzers that just went flying past, giving away my location. Damn Damn Damn Damn Damn!

First thing I do is stop Halt On Sighting. Then, a slight rejig to get my Psychers a little further forward.

I'm also setting about half of my troops to Hold Fire so that I dont run them all out of energy by firing at stuff thats miles away.

The trouble is, now he knows where I am he can ready his forces and jump at me. I'm going to get my Warper to clear some of the walls around me, so that there is less cover. I want to keep the rows of sandbags as they will make any drones have to run a circuitus route to get to my forces.


Posted by Robmonster at 8:07 PM | TrackBack


March 12, 2005

He got one!

A few turns have passed with me gradually moving in on his position.

He managed to shoot one of my sentries that I was using for spotting, and in a later turn got another of them.

However, in the exchange I killed his remaining grunt, and took his last Commander down to about 1 HP.

A few psyches in his general area, a few warps and it should be game over.


Posted by Robmonster at 11:51 AM | TrackBack


Die dammit!

He stubbornly refuses to die, doing a runner and avoiding my psyches...

I'll catch him.


Posted by Robmonster at 11:54 AM | TrackBack


Energy Wasting

He has been flitting his Buzzers back and forth, attracting too much fire. I thought I had set people to Hold Fire, but I guess not.

Anywa, I'm regening those with depleted energy stores, and clearing more walls with the Warper.

Its going to be a frantic final few turns.....


Posted by Robmonster at 3:25 PM | TrackBack


March 13, 2005

First blood

I managed to psyche one of the flitting Buzzers.

However, instead of gathering Intel, I killed it outright. I'm a point up, but I still know next to nothing about the makeup of his troops.


Posted by Robmonster at 9:57 PM | TrackBack


NONONONONO!!!!

Ok, picture this.

A spawn rush consisting of hundreds of buzzers, and loads of drones. all thundering down on your podition, into the waiting sites of your Sentries.

Except the sentries are all on hold fire from trhe previous few turns.

I thought I'd have a ittle more warning when the rush came, and had picked that turn to regen my guradians, and rearm a few troops. NO-ONE fired.

I think I'm toast!

I'm going to move the guardians out front to act as chewtoys, that might just save me.


Posted by Robmonster at 10:08 PM | TrackBack


March 17, 2005

Carnage

Judging from the last turn played this one is going to be messy.....

Boy was I right.

My warper fials to get a shot off (which was probably a good thing seeing as how he had been closed in by buzzers.) I get a couple of psyches off but they dont really achieve much. the sentries seen somewhat hesistant to fire... not sure why that should be.

The score at the end of the turn is 7:15.

I'll see if I can swat a few more this turn, but it doesnt look good.....


Posted by Robmonster at 9:38 AM | TrackBack


Game Over

Final Score 12:25

I'd like to say that I managed to kill a few of his monsters, but my snetries were completely ineffective. After all my troops were killed the Spawn turned on the regen, wiping out 5 points of their own side.

I think the general Camp-Down tactic was sound, albeit dull. Greys need to consolidate against spawn.

I think my little Hold Fire hiccough caused me a little problem. Once those buzzers got up close that was pretty much it.

Note to Self:- Always Check the Hold Fire Status each turn

My wholegame can be found here


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Posted by Robmonster at 9:45 AM | TrackBack