« Nothing to report | Main | A lucky escape! »

Getting tricky

Bringing the other Guardian in worked, to a degree. It prolonged the amount of time I could stay in that location, but now I have 2 completely empty guardians, offering no protection. Whats worse is that I can see an incoming grenade, and I cannot bounce it back.

I've injured the Sniper/Commander/Medic grouping at the top, and was a bit unlucky not to score any sentry hits as that would have eliminated at least one of them. However, I dont think he is going to stay there as he will most likely expect me to warp the area again. I moved a lone sentry up to near them so I'm hoping I can use him to take some of them out and then fade back.

Now, about that grenade... I'm having to do a little fancy footwork with my warper. I'm hoping that by standing in the window at the correct tiem I can bounce it back out the way, and then get out of the blast areas inside the room. If it goes well it means that only the warper will take a little damge, if it doesnt then its going to go off right in the middle of my troops. That might be a game deciding grenade!

Soemthing I've just noticed.... Right at the end of the turn one of the nearby doors slides open. there MUST be someone on the otherside. Boy, am I glad I spotted that. Say hello to Mr Warpball!

|

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting. An email address is required, but it will not be displayed.)

Subscribe to receive email notifications of new comments on this entry.



Subscribe Without Commenting: