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May 18, 2005

Blimey!

He is certinly trying to make up for the last game!

He has grenaded my central position, taking out the walls but not harming my unuts at all. I spotted a grenader running away towards the southeast.

I can also see a grenader running into the room my warps are about to go into. He must get a shot off as right at the end of the turn I see a grenade headed towards my top deployment zone, going pretty quick. I have to move my psycher and two sentries into the top room to get out the way of its blast. Luckily I know this room is clear as my snetries took out two grunts at the other end. However, I do know that the area behind that room isnt clear, and I spotted a couple more grunts int he very corner. I'm advancing those sentries with Halt On Sight orders, hoping that if they pop in I can get some shots off at them. to get my other sentries out of the way I am having to move them out into the open, but I hope to get a look around to see what else is about.

I'm sending more warps into the room with the grenader to finish him off, and I have advanced a Sentry next to that room to see whats over in his deployment zone.

It looks like Fatboy is playing tough, this is going to be a good game.

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Posted to M4: 174083 Vs Fatboy

Here we go!

I've had to delay on this game as well. Typing up these turn commentarys takes up more time than I'd have thought.

I think I'll have to cut down on the number of games I do this on....

Anyway, my first turn consits of throwing warps and psyches into the top right corner, with a few tactical Hold orders between the warps to ensure that the dorrs get blown before the second warp gets there.

If anythin is in that corner then I should at least catch a glimpse of it.

Better plans can come from the better information I hope to have next turn.

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Posted to M4: 174083 Vs Fatboy

Ooops, my bad

I'd forgotten this was a 25 point game......

I'd counted up the units I knew about, got to 20 and thought "Well, thats it. I've got this wrapped up!"

I was very confident, until the moment the doors alongside my sentry opened up, and another AI, and a hunter came rolling through it. That sentry, predictably enough, is no more.

I like it when games take a turn like this. Its what LSN is all about. Just when you think you have things sewn up, you get surprised.

Last turn I'd retreated my Warper back to the regen to rearm. It took him out of the comfortable Military Walled area where the AI's cannot get, but at least its in a better position to mount a sustained attack on the AI area.

I also managed to finish off the MT, and the resulting explosion obliterated the XT over there. That area is now purged of the enemy, excluding the Scanner thats flitting about somewhere. I'm not too worried about that at the moment.

Anyway, the injured AI had tunnelled through the building wall, and was also approaching my doomed sentry. That means that my Saucer is in totally the wrong place for an attack, unless I want to come round the back. Thats not ideal as I dont want to get cutoff from my regens.

I'm bringing the forward saucer back to wher it was last turn, just inside the doorway in the side corridor. It can get a couple of shots off towards the AI's.

The warper is firing towards the area, and then moving to the other regen for rearming. I dont want that hunter to sneak up and keep shooting it in the back.

I'm also trying to Psyche each unit, to harm and blind. I'm moving the Psychers over ready for next turn, but the Psycher in the middle is getting moved to just inside the doorway. Thats so that if the hunter tries to get inside its compartment it will hopefully be blocked and will be forced to stay outside. If that does happen then next turn it will not be able to move and fire at that psycher, leaving it a nice stationary target for my other Psychers. If I dont block the doorway then it could just move a few squares then commence its attack, making it a tricky Psyche target.

Current score 13 - 1

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Posted to M3: 172317 Vs thegoblin

Boom!

In the last turns message I taunted thegoblin by saying "Can you kill a few more of your troops with missiles before I blow your MT up?"

He happily obliged by catching a corner with his missile and taking out one of his XT's for me. Cheers, that saved my ammo!

I took out two of the three XT's heading in from the top of the map. Probably put a slight dent in the AI also. There is still another XT up there somewhere. Hopefully my Sentries can take care of it this turn. I have a few Psyches headed in that way too.

My Saucer is also going that way to help attack the AI.

My other saucer has made it back to base to refuel its armour.

The MT is now VERY low on health. My test orders show that a single Psyche is enough to finish it off, so thats what I'm going to try to do.

I'm moving troops round a little as there isnt much left on the right of the map. If I can keep the AI blind then it cannot attack me, so I'm moving the Psychers up that way.

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Posted to M3: 172317 Vs thegoblin

A late deployment

This game has pulled Barracks, a map I havent played for a long time. I'm in the Blue area.

I think I'm going to go with Marines. I've stationed a couple of Snipers at the top of the map, ready to move over and get a good look down the long edge of the map towards the lower deployment zone. I've piut a grunt with them to help defend if a Hunter comes flying too close.

I'm going to put the rest of my troops, made up of the Commander, 3 Grunts, 2 Medics and a Grenader in the bottom right. I plan on moving them over towards the same deployment zone that the Snipers are spying on. Catch whatever is there in a little pincer movement of sorts.

I think its better than try to fight towards both deployment zones at once.

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Posted to M3: 176652 Vs P. Dickson

I have a new unit!

Hurrah!

The downside is that the only reason I have a new unit is because my Queen died and the egg she has been sitting on has finally hatched....

So, 1 Spiker against the masses.

Not good.

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Posted to 173683 Vs demonspawn

I'm done for!

My drone has been eaten, my Queen has been freshly gooed, and I'm under Spiker attack.

I think I'm going to be out of this very soon.......

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Posted to 173683 Vs demonspawn