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Here we go!
I've had to delay on this game as well. Typing up these turn commentarys takes up more time than I'd have thought.
I think I'll have to cut down on the number of games I do this on....
Anyway, my first turn consits of throwing warps and psyches into the top right corner, with a few tactical Hold orders between the warps to ensure that the dorrs get blown before the second warp gets there.
If anythin is in that corner then I should at least catch a glimpse of it.
Better plans can come from the better information I hope to have next turn.