« May 2, 2005 | Main | May 4, 2005 »

May 3, 2005

Clinging on....

That went reasonably well. I landed a very damaging shot on the Commander, but his corner dancing meant he avoided getting another. The same kind of orders as last time really, although I'd be surprised if my AI survives another two turns....

The scanner has attracted a bit of attention, and so I'm advancing it forwards towards his retreating troops. I need to keep them scanned to be able to do my major redlining exercise. I'm hoping it survives also.

I dont think there is much I can do to salvage this, except receive a few lucky shots....

Permalink | Comments (0)
Posted to M2: 173848 Vs reedonly

Xenomorphs!

Its Spawn Vs Spawn.

In hindsight I should really have taken the clue form my opponents name.....

I've seen a few buzzers and a drone also running towards the middle of the map.

In my experience Spawn Vs Spawn games often come down to who can eat the most corpses.. Ideally I want to draw his troops in towards my Queen.

I'm moving the Spikers into the nearby corridor, and opfiring up towards where the enemy was sighted. I'm pulling the furthest buzzer back, and getting it to eat the intervening door so that the Spikers can get shots off towards the enemy.

I'm posisitoning my remaining troops near other doors to start munching on anything that wonders in. I'll have to expect a splatter or two though.... so I need to try to get my Spitter into a decent defensive position. I'm getting it to fire into the main corridor, trying to block off the junction. I have lots of flying troops in there anyway so it shouldnt cause me a problem.

Permalink | Comments (0)
Posted to 173683 Vs demonspawn

Lets get this moving

I've delayed on this game for ages, whilst trying to get a few other writeups done (its amazing just how long they take....). you can see just how long I've delayed by checking out the posting dates in this category!

First things first, I'm getting my Queen to eat a few walls to make a hidden route for herself through towards the middle of the map.

I'm moving the drones up to sit inside one of the doble doorways. I want them near the centre when I find out what race I'm playing.

I'm moving the buzzers towards the middle also, leaving one with a glace out through one of the middle-bottom windows.

The Spikers are also moving up into better positions.

Dont really have much of a plan for this yet, its quite a small map, and my troops are quick so I should be able to adjust fairly rapidly depending on what comes back at me.....

Permalink | Comments (0)
Posted to 173683 Vs demonspawn

An uphill struggle

It didnt go quite as badly as it could have, although the score is now 4 - 9. My hunter got taken out without really doing a great deal of damage.

My only real hope now is to get the AI out towards the grouping of troops towards the middle, and take a few out. To that end I'm rolling it over with plenty more redlines to take any shot that presents itself.

I'm popping the scanner out on the righthand side to try to trip any more Halt on Sighting orders that may have been set, and maybe to distract his attention a little.....

It wont take many shots from the Commender and Sniper to finish my rather ineffective tank off though, so I expect this to be over rather soon....

Permalink | Comments (0)
Posted to M2: 173848 Vs reedonly

Gah!

Its all going a bit wrong......

A sniper took out the XT I was healing, making that last turn a complete waste. I have troops approaching from all sides (1 of which took out the Hunter I had sent out on its flanking mission.

So, I'm left with my AI, a hunter and my scanner.... Current score 4 - 8

I'm going to pop the scanner out of cover, hoping to get a look up towards where the sniper is hiding. Hopefully it will trigger some Halt On Sighting orders too....

I dont think he has seen where my hunter advanced to (right near his approaching grunt and Genader) so I'm going to run it out past the grunt so that I can hopefully get behind the grenader to score some points.

My AI is finally advancing out, with lots of Red Line orders on the Commander, Grenader and Grunt so it should fire at whatever it can see. I really want to get it to move over to the right a little once its cleared the doorway, as it will be in the firing line for the Commander and the Sniper. Nasty.

Oh well, lets see how that goes.....

Permalink | Comments (0)
Posted to M2: 173848 Vs reedonly