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May 2, 2005
Another one bites the dust
I had moved a troop up towards the badly wounded Grunt I had been duking it out with. It worked brilliantly, until the time the Op fire order I issued aimed at the distant Commander (full health) as opposed to the nearby grunt on low health... Shame.
That takes the score to 4-6 to reedonly.
I'm still moving my hunters around hoping to harrass over the next couple of turns, I'm healing up my wounded XT then the AI is going to rumble forwards....
I think I can feel this game slipping away....
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Posted to M2: 173848 Vs reedonly
Curses!
While the current score is nor 4 -4 the barrage of grenades I received that last turn is ging to kill another troops on this next turn.
I think I made a mistake in retreating the AI back for healing. Although I needed to patch up a few troops, those troops mainly got taken out (leaving my hunters) so my 4 point megatank is spending this next turn patching up a lowly hunter.
He now has a 1 point lead, so it remains to see if he will bunker down and try to keep it.
I'm fixing up the worst Hunter, as I'd like to try to harras his troops with the paitr of hunters while I move the AI back out again for an attack. Thats hopefully going to happen over the enxt couple of turns.....
I'm considering sending the hunters back round to the right side of the map, and up into his base from that side. Its a bit daft as they have already covered that ground twice. I'm spending a lot of time this game moving over the same ground.....
I dont have a lot of options really, I think I need to get the AI out into the fray in the next turn or two or else I'm going to be facing all of his troops with my one unit.....
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Posted to M2: 173848 Vs reedonly