April 9, 2005

A new game begins

My month 2 Guerilla League game is against reedonly. I've not played him before, and have no idea how good he is. Looking at the league table though shows me that he has won both his games so far, taking the top spot. This might be a tough game.

The map has pulled Gasoline , with me in the Green deployment zone.

This is a map covered with explosives, so I think I'll go with Mechs for a bit more armour.

I've deployed mainly on the left, with that force consisting on my AI, a scanner and 7 XT's. Over on the right I've deployed 2 Hunters to scout that side of the map.

I think I'm going to sit back until some of the explosives have gone up before making too many more plans.


Posted by Robmonster at 11:21 AM | TrackBack


April 20, 2005

And we're off!

True to my plans I'm moving forwards on the left a little, trying to keep clear of any blast zones, and also advancing the hunters on the right to see whats going on on that side. The Scanner is trying to move towards a more central position.


Posted by Robmonster at 8:51 PM | TrackBack


I see you!!!

A few explosions over on the left, taking out both the barrel piles. That will make things a little easier for my hunters on that side.

I also see a bit of incoming laser fire, which means he is Marines. He must have seen those hunters through the walls he took out. I can't see any of his troops just yet though.

I'm moving my scanner inwards more to a better scanning position. I was going to get ot to move to the nbearby window to use its long vision for intel, but then realised that my hunter in the centre can do that for me, and maybe get a shot or two off. The other hunter is moving towards the far right of the map, hoping to catch any advancing troops offguard.

I'm still leaving the other units where they are in anticipation of the barrels going up.


Posted by Robmonster at 8:56 PM | TrackBack


April 21, 2005

Grunt grunt

I've seen a couple of grunts corner dancing towards the top left. My scanner picked them up first. I've also seen one inside his military complex.

I think I'm going to try detonating the barrels on the left of the map, as his units are hiding out behind that wall section..... But first I'm going to move a few units a bit further up, so when the wall section goes I have units around to make immediate use of it.

The hunters are doing a bit of dodging around on the right, trying to get more info on what is where.


Posted by Robmonster at 10:17 AM | TrackBack


April 28, 2005

Hmmm

Its a bit of Give And Take so far....

One of his grunts ran in and blew up the same barrel pile I was going for... He retreated a little into the building, so I'm going to follow him up with my hinter form one side, and a couple of XT's from the other. This grunt is slightly wounded already as my central hunter got a shot off while he was making his grenade run.

On the other side of the map my hunter has spotted a lone grunt doing a little dance in the middle of the map. Shots were exchanged but my litle metal chap has come out a little worse-off.

I dont really want to give him an early lead at this point, so I'm going to withdraw that hunter and run it round for repair.

I havent really seen much of his troops so far, and I've covered a fair amount of the map with my hunters, so I think he is hunkering down and going for a point lead. I really dont want to have to try to storm his position, not with the slow moving Mechs.

It loks liek the rest of the barrels are going up this turn, so I'm going to advance my scanner up a bit to try to see what else he has hidden away.


Posted by Robmonster at 9:55 PM | TrackBack


First blood goes to......

...me!!

The grunt I targetted last turn is dead, giving me a 1 point lead. reedonly blew the far barrels on the left side, and a stray shot from the last turn took out the larger grouping just to the right.

I have a couple of wounded XT's but nothing too serious at this stage.

I've spotted his Commander just outside the room we are fighting over, and have also seen 5 grunts kicking about. That leaves 6 FPs undiscovered....

I've got quite a lot of firepower over on that left side, and I'm going to try to take out a few more of his toopws to get a better scoreline.

I'm moving a few units into position to fire through the holes blown in the top of the room by the barrels. I can get most of my troops attacking in this one turn, with the exception of the AI, which is rumbling onwards. I'm parking it up behind the remaining wall, so that next turn I can shoot through that wall to attack the units behind. If any are still standing....

The trouble with this plan is that a few good grenades will decimate me....


Posted by Robmonster at 10:06 PM | TrackBack


April 30, 2005

Evening things up

Things took a slighjt turn for the worse... My pressing attack only suceeded in killing a single grunt, and while I was watching that I spotted two grenades bouncing my way....

I should have expected it (and in a way I did, but just didnt do anything about it).

The first grenade took out my two wounded XT's, and nearly killed my other hunter. The second grenade is due to go off this coming turn.

I'megoing to pull back a little and try to heal up the worst of my troops. At least I know that that grenader only has 6 shots left. Gulp....


Posted by Robmonster at 10:13 AM | TrackBack


Regrouping

The cover given to my retreating troops has netted me another kill, taking the score to 3-2.

However, I have some badly wounded XT's which need repairing, and I can see his Grenader moving up into position.

I'm going to roll backl into the bunker I started in, and repair what I can. If they get close then I'll probably have to roll the AI back out again.

I'm not going to withdraw completely... I'm leaving a few troops in fairly good positions to try to catch any other advaning troops, while I repair the injured. hopefully I can hold off an advance for 2-3 turns to get some of the worst troops up and running again.


Posted by Robmonster at 10:22 AM | TrackBack


May 2, 2005

Curses!

While the current score is nor 4 -4 the barrage of grenades I received that last turn is ging to kill another troops on this next turn.

I think I made a mistake in retreating the AI back for healing. Although I needed to patch up a few troops, those troops mainly got taken out (leaving my hunters) so my 4 point megatank is spending this next turn patching up a lowly hunter.

He now has a 1 point lead, so it remains to see if he will bunker down and try to keep it.

I'm fixing up the worst Hunter, as I'd like to try to harras his troops with the paitr of hunters while I move the AI back out again for an attack. Thats hopefully going to happen over the enxt couple of turns.....

I'm considering sending the hunters back round to the right side of the map, and up into his base from that side. Its a bit daft as they have already covered that ground twice. I'm spending a lot of time this game moving over the same ground.....

I dont have a lot of options really, I think I need to get the AI out into the fray in the next turn or two or else I'm going to be facing all of his troops with my one unit.....


Posted by Robmonster at 9:52 PM | TrackBack


Another one bites the dust

I had moved a troop up towards the badly wounded Grunt I had been duking it out with. It worked brilliantly, until the time the Op fire order I issued aimed at the distant Commander (full health) as opposed to the nearby grunt on low health... Shame.

That takes the score to 4-6 to reedonly.

I'm still moving my hunters around hoping to harrass over the next couple of turns, I'm healing up my wounded XT then the AI is going to rumble forwards....

I think I can feel this game slipping away....


Posted by Robmonster at 10:03 PM | TrackBack


May 3, 2005

Gah!

Its all going a bit wrong......

A sniper took out the XT I was healing, making that last turn a complete waste. I have troops approaching from all sides (1 of which took out the Hunter I had sent out on its flanking mission.

So, I'm left with my AI, a hunter and my scanner.... Current score 4 - 8

I'm going to pop the scanner out of cover, hoping to get a look up towards where the sniper is hiding. Hopefully it will trigger some Halt On Sighting orders too....

I dont think he has seen where my hunter advanced to (right near his approaching grunt and Genader) so I'm going to run it out past the grunt so that I can hopefully get behind the grenader to score some points.

My AI is finally advancing out, with lots of Red Line orders on the Commander, Grenader and Grunt so it should fire at whatever it can see. I really want to get it to move over to the right a little once its cleared the doorway, as it will be in the firing line for the Commander and the Sniper. Nasty.

Oh well, lets see how that goes.....


Posted by Robmonster at 7:34 PM | TrackBack


An uphill struggle

It didnt go quite as badly as it could have, although the score is now 4 - 9. My hunter got taken out without really doing a great deal of damage.

My only real hope now is to get the AI out towards the grouping of troops towards the middle, and take a few out. To that end I'm rolling it over with plenty more redlines to take any shot that presents itself.

I'm popping the scanner out on the righthand side to try to trip any more Halt on Sighting orders that may have been set, and maybe to distract his attention a little.....

It wont take many shots from the Commender and Sniper to finish my rather ineffective tank off though, so I expect this to be over rather soon....


Posted by Robmonster at 7:48 PM | TrackBack


Clinging on....

That went reasonably well. I landed a very damaging shot on the Commander, but his corner dancing meant he avoided getting another. The same kind of orders as last time really, although I'd be surprised if my AI survives another two turns....

The scanner has attracted a bit of attention, and so I'm advancing it forwards towards his retreating troops. I need to keep them scanned to be able to do my major redlining exercise. I'm hoping it survives also.

I dont think there is much I can do to salvage this, except receive a few lucky shots....


Posted by Robmonster at 8:56 PM | TrackBack


May 4, 2005

Curses again!

His badly wounded Commander is being guided by the hand of Julian Gollop himself.... Two of my AI shots managed to somehow nick the edge of the flimsiest looking pieces of wall I've ever seen, narrowly missing the blessed Commander..... Its now run behind a wall, and is getting healed up.

I'm moving the Ai forward a bit, and am mixing in Terrain fire orders into the mass of redlines to try to knock out the covering wall. I want that Commander....

The only real use of my Scanner is to act as a distraction and to try to rebound any incoming grenades. It'll be spinning around the open bits of the map trying to attract a little incoming fire.


Posted by Robmonster at 10:21 PM | TrackBack


Boom!

... goes my AI,. under a hail of Sniper fire.

It proved ineffective at removing the wall sheltering the Commander, and to be honest I think the Commander would have got a shot off and exploded my AI even quicker.

I really should have made more of my AI. Its a 4 point unit, and I spnt most of my time moving it back and forth, healing up units that just got blasted to bits again. Maybe the scoreline woukdnt have been too bad had I moved into the thick of the fray earlier, and tried to take out a few of the enemy instead.

Overall a fun game though.

Final score 5 - 15.

You can see my wholegame here


Posted by Robmonster at 10:39 PM | TrackBack