« October 2005 | Main | December 2005 »

November 30, 2005

A lucky escape

My sentry out on its intel mission stumbled across a lone Sniper inside the corridors on the right. He paused for AGES before decided to enact the Retreat On Sighting orders, and I thought it was going to be the end of him. The sniper had his gun pointed right at my chaps bulbous head. Just when I thought he was going to fire my Psycher got a strike on the Sniper, blinding him. Phew!

At least I know where one chap is, and have a few more psyches heading in that way to see who else turns up.

I'm picking this moment to send my Guardian off for regening as its reserves are getting very low. Lets hope I don't leave my chaps out in the cold....

I think I'd like to destroy the HQ to give me another point lead,. Also, if I have to abandon the lower regen for whatever reason it'll put the HQ well out of reach.

I'm also sending out what I hope will be a diversionary warp across to the other side of the map....

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

Hunting time

I sent a lone sentry to the right-hand regen via teleport to see who is attacking and hopeful to deal a bit of damage back. I spotted a lone grunt attacking it and managed to get a few shots off . I gave my sentry orders to get out of there before the end of the turn. Guardian and Psycher combo are within reach so the next turn I sent a psych in to try to kill off the grunt.

I didn't succeed and lost the regen but at least the death explosion finished off the grunt. I do not know where the other units are although I caught a glimpse of the right-hand doors closing so I think they are heading round to the bottom right inside the corridor. I'm sending some psyches in to see what's about and also am sending my regened sentry with RoS set to get some intel. My Psycher and Warper combo are nicely placed for an attack next turn.

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

November 28, 2005

The missing troops resurface

While I've been trying to mop up the commander on the left (who has been busy running away) I noticed that my regen on the right has been taking damage.

Also, a Sniper has been firing at my left-hand regen, destroying it and taking out one of my Warpers with it!

I'm teleporting the Guardian and a Psycher to the topmost regen to see what's around, and am trying to get my heavily wounded Warper back to safety. I'm also teleporting a full energy Sentry to the right-hand Regen to fend them off a little.

Current score 11- 10

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

November 25, 2005

Shielded

My psychers did their job well that turn by blinding and killing the grunt and medic. The Grenader was also despatched, but not before he could get a shot off towards my regen.

A wounded Commander moved up the left hand edge of the map, and took out one of my sentries. Hopefully I can hurt him a bit more this turn.

My Psycher and Warper are nicely under the Guardian shield, so I'm hoping to make an attack and then run for the regen. Those Guardian shields don't take as much punishment as you might think, so its not good to rely on them for too long.

Based on my early observations the Commander is the only troop remaining from the bottom left deployment. I still have the HQ to destroy which I plan on doing to deny him the ability to rearm the other squadron. I have no idea where the other troops are though......

Current score 11 - 5

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

I see you!

My warper has managed a retreat towards the regen, so he looks safe. In the centre I spotted a grunt and medic combo, which I am planning on psyching and targeting with one of my remaining sentries. The other sentry came face to face with a grenadier, so I'm hoping to take him out this coming turn.

Speaking of grenadiers I killed the Direct Hit one quite nicely, and think I got another by a warp explosion as my points jumped up 2 right at the beginning of the turn.

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

Wow!

That didn't go to plan...

I screwed up with my warps, killing my own sentry (How did that happen!) but I have got a direct strike on a Grenadier.

Another grenadier dropped its bomb right next to my advance Warper/Psycher combo. They have 0 energy! I'm rushing the guardian over to give them some cover.

The current score is 3 - 4 to The vimto Kid. I thought I would easily win this once seeing his total force from the first turn!

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

November 24, 2005

A new game

I've posted a game write-up. You should see it to the left. If you don't, there is a problem this entry was trying to solve.

A wholegame will follow once I get this working.

Permalink | Comments (0)
Posted to Torkku

Eaten

Well, the last grunt died without even seeing who killed him.

Time to find a new game to write about.

Permalink | Comments (0)
Posted to 187011 Vs GregHolg

November 23, 2005

Second to last?

Amazingly, the garden grunt survived this turn. I basically ordered him to stand and shoot anything he sees.

Permalink | Comments (0)
Posted to 187011 Vs GregHolg

Cleanup

This turn saw the remnants of the northern team get killed, with only one sniper surviving. They took a few drones with them, but nothing to change the tide at this point. My HQ is also under assault, the lone medic there killed by drones. The grunt at the garden is still (barely) alive.

The sniper will try to take a few shots at the drones. It's likely he'll just die. The grunt at the garden will go and try to take a shot at the queen.

Permalink | Comments (0)
Posted to 187011 Vs GregHolg

November 22, 2005

First Blood!

Unfortunately it was to The Vimto Kid.

the Commander shot through the solid window as I had hoped, but also took out one of my sentries. The other needs to beat a retreat for the regen.

I am in a very good position though, and so I hope to dish out a lot of damage this coming turn. I have warps flying from close range into the heart of his staging area, and Psyches trying to snatch his brainwaves for more intel.

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

November 21, 2005

Lost them...

My psyches were ineffective this turn, so I've lost track of the units in the top right. I'm going to bring that Psycher in to help on the other battlefront.

I have spotted a Commander and Grunt making their way to the windows. I cannot fire through the windows, so I'm hoping that the Commander will break one while attempting to get me.

I'm also advancing the psycher and warper into the the corner and sending a warp curling round to smash some of the other windows.

Finally I have a sentry and warper approaching along the lower corridor, ready to drop some warps into the military room where the commander is.

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

November 16, 2005

Contact!

I got lucky with my psyches. I've seen his entire attack force!

A psyche in the bottom left of the map revealed 2 commanders, 2 grenadiers, 2 grunts, 2 medics and an HQ, totalling 15 points. It looks like the commanders are trying to blast through the wall to attack so I'm going to teleport my forces into this area to fend them off.

A psyche in the top right has revealed 4 snipers, a medic and a grunt, totalling 10 force points . Since this is a 25 point game I know his complete deployment. All he knows is that I have 2 psychers (at least)

I'm going to try to get my units tucked into the military wall in the bottom left, from there I should be able to Psyche lots of troops and also curl some warps in while hopefully remaining protected by the indestructible walls.

I'm keeping one Psycher in the top right to keep tabs on the troops up there. If they split up too much I'll move him to join the main pack, and worry about tracking them down later.

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

I need intel!

Ok, first things first. Psyche the outside! I have no idea where he is going to burst in from. I'm wondering if he's taken Mechs to try to get a Scan of the inside of the base....

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

Game Over!

I scrape it!

The last turn has no scoreline change. It ends 6-4.

The warps came in thick and fast but did no damage thanks to the Mechs armour.

I think the three MT's did well on this map (whats left of it) . I'm also very happy with the tactic of shooting out the middle walls to alllow the missiles to strike without any giveaway explosions beforehand. I think I needed the early lead in order to force him to attack.

A fun game!

If you want to check it out the wholegame is on the LGA

Permalink | Comments (0)
Posted to M3: 185313 Vs Calvin523

Last Turn!

I managed to get another hit on the regen, sending it up in flames. That takes the score to 6-4, so there were no other Greys hanging around it (unfortunately...)

The Psycher has gone awol, but I think I have the game now. I cannot see him getting two of my units on this turn as I think most of them are out of range

Permalink | Comments (0)
Posted to M3: 185313 Vs Calvin523

Almost there!

The XT did get psyched down to 8 health, but should be out of range now. I also must have got a hit on the regen with a missile as it only has a couple of HP left.

Can I hold out long enough to scrape a win....?

Permalink | Comments (0)
Posted to M3: 185313 Vs Calvin523

We have an interloper!

My retreating XT has spotted a lone Psycher in the central building! The XT is within psyching range so will probably get zapped. It will soon be out of range though , but I wonder what else he has nearby.

Time to send some missiles into the general vicinity. I dont want him to pull level at this stage of the game!

Permalink | Comments (0)
Posted to M3: 185313 Vs Calvin523

Still nothing

Turn 27/30 and the score is still 5-4. He must be going nuts trying to get a single kill.

His warps are all going off at the location my AI was a few turns back. Its now safely ensconced back down my end of the map. I'm going to pull back the rest of my troops and wait it out.

Permalink | Comments (0)
Posted to M3: 185313 Vs Calvin523

Few turns more...

A couple more turns have passed with not much activity. I dont know whre any of his troops are, and I still have a 1 point lead.

I still want to wipe out the regen, but need more info on where he is.

I'm advancing a single XT for a bit of intel, then I'm taking the cowards way out by retreating into my base. the warps are doing very little damage, and by the time he gets nearer with the warpers I'm hoping it'll be too late.

5 turns left!

Permalink | Comments (0)
Posted to M3: 185313 Vs Calvin523

Warps everywhere!

I dont know how many warpers he has, but it has to be at least 2. There are warps coming in from all directions. Luckily the Mechs armour means they are not doing much damage, and my AI has been fixing up my wounded troops.

I want to try to take out the regen, by hopefully concentrating missile fire in that area. I think he might have another on the right of the map as a sentry ran away in that direction. The shelling continues!

Permalink | Comments (0)
Posted to M3: 185313 Vs Calvin523

Retreating

A couple of sentries put my retreating SCanner under some pressure, despite the incoming missiles. Eventually it was finished off with a Warp ball bringing the score to 5 - 4.

I have some wounded XT's and really dont want to lose the fragile 1 point lead. Its turn 23, so I dont have much longer to hold on for. My AI is on repair duty, and I want to keep the missiles flowing to keep his troops at bay.

Permalink | Comments (0)
Posted to M3: 185313 Vs Calvin523

November 15, 2005

Welcome to DibbleNGrub

A big hello to DibbleNGrub, another LSNer who is using this site to post some game writeups. You'll find his entries (once ready for public consumption) over on the right.

If you fancy getting your game written up, then why not send him a challenge! You may just get lucky.....

Permalink | Comments (0)
Posted to DibbleNGrub | General

Game On

Ok, the map is Area 69 and I'm deploying on the inside.

I've decided to go with Greys, coupled with 4 regens (one of each side) lots of Psychers and a few supporting troops. I think that this will enable to me hop around the map, zapping and blasting him wherever he pops up. That's the theory anyway...

Permalink | Comments (0)
Posted to 188260 VsThe Vimto Kid

A new game!

It's been a while since I began a new game write-up on here. I've got a few people helping out with it now but I thought it was time to start one up of my own.

So, I sent out a Random League challenge, and The Vimto Kid picked it up.

Its a straight 10 pointer, so lets see what happens.

Wish me luck.

Permalink | Comments (1)
Posted to 188260 VsThe Vimto Kid

November 9, 2005

The Email Time Capsule

Did you ever want to set up a time capsule, but could never be bothered mucking about in the dirt, digging holes and making maps?

Well, this is the Digital Age, so why not send yourself a digital time capsule? You can choose periods of 1, 3, 5, 10 and 20 years for your capsule.

What do you want to say to your future self?

The E-Mail Time Capsule - Forbes.com

Permalink | Comments (0)
Posted to General

November 8, 2005

Oh Night.





Oh Night.


Originally uploaded by Simon Pais.

Speaking of catching my eye.....

Permalink | Comments (0)
Posted to Flickr

Kuiseb River, Sossusvlei





Kuiseb River, Sossusvlei


Originally uploaded by DaveC71.


Permalink | Comments (0)
Posted to Flickr

Autumn Leaves





pas de deux


Originally uploaded by daffodil.

This image caught my eye on Flickr today

Permalink | Comments (0)
Posted to Flickr

November 6, 2005

Large update

A lot has happened in this game since my last post.

I am low on time so wanted to get the turns sent in as quickly as possible.

The missile barrage down the middle was sucessful, taking out a sentry on its own, and an XT finished off another. I also picked up a sentry in the buildings at the bottom, so that gave me another MT target. I spent a lot of time kepping tabs on that side with my scanner. I also had a couple of XT's secreted at the top of the map in case he tries to approach that way. As they moved forward they spotted a regen at the top. They both died trying to take it out, but I did get another sentry with my central XT's taking the score to 3 - 2. I also saw a guardian appear through the regen, so another is around somewhere.

I force fired my other XT's to help take out the shield while my MT sent its load flying over. I was lucky enough to get a direct hit on the regen with a missile, but I think everyone had teleported out the area. Ther must have been one more troop over there as I got a point from a wayward missile

On the bottom of the map I decided to advance my Scanner far enough to get a good look at that corner of the deployment. It showed me where another regen is along with lots of other troops. I now need to get some missiles in that way, and maybe bring my other guns to bear. My Scanner needs to get out of the way also!

Permalink | Comments (0)
Posted to M3: 185313 Vs Calvin523

November 5, 2005

Originally uploaded by whileseated.








Originally uploaded by whileseated.


Permalink | Comments (0)
Posted to Flickr

November 4, 2005

Going to run to you ... run to you





Going to run to you ... run to you


Originally uploaded by Sponge.


Permalink | Comments (0)
Posted to Flickr

November 3, 2005

Sony DRM gone too far

This is a very interesting read from those brainy chaps at SysInternals

One of their clever chaps discovered that a Sony CD put hidden, uninstallable software onto his PC just by playing the disc.

Sony, Rootkits and Digital Rights Management Gone Too Far

Permalink | Comments (0)
Posted to General