« Turn Seven | Nimzomitch | Turn Eight »

Turn 9 - Jaques

It seems that Eagle knew best when the wall should be destroyed. Now he busted down a piece of wall with every shot! The drones coming from inside the building had a nasty suprise.His queen decided to show herself again too. She's on her last. Couple of grunt shots will take her down, and if that isn't enough, I put a 'nade at her way. Also, his spitter should be getting a gift during the next turn. Unfortunately it did pput couple of balls at the goo-pond party, and now less guys can escape from it. At least the most important one got out. I also saw third spiker walking at north to the spitter hideout behind the canister cart. That's what hatched from the egg!!! YESS!!! The thing that's doing the least pain at my forces from 'em all!

Things didn't go as well in the Dirty alley, tough. The nade that was meant to clear the spiker corpse did some damage to the other spiker, and killed a fleeing drone of his, but that's about the good news. There's now 2 mid-health drones and a low-health buzzer under the HQ room's window. Not that that wouln't be enough the HQ-guard grunt has only two shots left, and those bastards ate Kevlar!!! sniff Also Eagle and his medic buddy is very low on ammo. I'm setting up a guard watching at the HQ-room's "door", and am shooting some 'nades at the corridor if he decides to go that way. I'm trying to get ready for the buzzer, if it decides to pop trough the window.

http://img475.imageshack.us/img475/1864/mlsn1vv.png

When (if) the queen's dead, it'll be a relief. It's not over even after that, so I better not change off from gear quite yet...
But once she's gone, your mind can rest a little...better hope she doesn't run off! Of course, you still have that Grenadier to deny bodies, and she won't take much splash before going belly-up.

-Nim

« Turn Seven | Nimzomitch | Turn Eight »

Post a comment

Subscribe to receive email notifications of new comments on this entry.



Subscribe Without Commenting: