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Hmm
It looks like he is regrouping at the bottom, as his troops are retreating towards the little box room. His sniper managed to run away, and the confusion this seemed to cause my hunters resulted in an untimely death.
I have an incoming grenade from the Grenadier in the centre, but I hope to kick this back towards smart bunnys troops to cause a little damage. I want to try to finish that grenadier off, and am also advancing my AI further in. Hopefully I can get it close enough to cause some panic in his ranks.
I didnt see a lot up at the top. There were a couple of corner dancing Grunts and a few incoming grenades into the centre room. I'm respositioning my XT's to try to get a better view of whats going on and sending my last tw missiles towards the corner dancers. After that its getting rearmed and I'm toying with the idea of making it a mobile MT to try to get some unexpected fire lines. The trade-off will be a lack of missiles as it;ll take ages to get it back for rearming again.