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September 24, 2005
Biking in apartment hallways
Fro some reason this shot reminds me of the film The Shining....Rather spooky looking.....
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Posted to Flickr
Another month 3 game!
This one is against Spaceman Spiff, who is currently ranked seventh in the Elite league.
I've played him a few times before, and always come off worse for wear. Lets see if I can turn it around in this Mechs Vs Greys game! Keep your eyes peeled!
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Deployment
Ok, the map is Italy [1] .
I've gone MT heavy, as I think I'll need their firepower to help defeat those evil Greys. There are no military walls on this map so I should be able to blast on through and catch his sheilds in the blast area.
I'm going to use an AI to do some wall remodelling to give my MT's easier access to the two HQ's. I've also got a Scanner I'm going to roll up the centre with a XT guard. I hope to hold off on the missiles until I know whre he is roughly, rather than totally give my plan away by firing billions of missiles on the first turn.
Lets see how this one turns out.
1 Which I've only just realised is based on the Counterstrike map of the same name. Well, there you go!
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Posted to M3: 185313 Vs Calvin523
A new game on the go!
Ok, its time to play my Month 3 game against Calvin523 . It's a Specialist LEague game, with my Mechs against Calvins Greys. Keep an eye on this category to see the final game write-up!
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Posted to General | M3: 185313 Vs Calvin523
Well, hello there!
The deployment turn has come back, and open opening it I can see he has deployed as Marines. He has bunched all his troops together in the top left. I can see 3 Commanders, 2 medics and 4 grunts, totalling 15 points. He doesnt have any grenaders, or an HQ to retreat to.
Also, my AI is rather close, so I'm hoping to rumble it in for some nice bunched kills!
I'm going to try to take out a medics with the three hunters and then move them back to a safer distance. Meanwhile the AI is going to knock down some trees to get nice and close. I'm a bit worried about the massed commanders against it, butI should be able to take out a few troops with it to make it worth its while.
The rest of the XT's are getting into firing positions.
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Posted to 185317 Vs Argonaught
Deployment
I think with the high cost of units Greys are out of the question on this map.
I'm tempted to deploy Spawn, purely because that gives me the ability to produce extra troops, and with only 15 points in play each extra troop can make a large difference. I'm also tempted to deploy Machina, as an XT heavy force would do well against quite a lot of deployments here.
Hmm.....
I've decided to go Mechs. I think my opponent will be tempted to go with Spawn for the reasons above, but I think Mechs will do rather well, and are a good spawn counter usually.
I've taken 4 pairs of XT's at various points around the centre striped deployment zones. I've taken 1 AI for a bit of repair work and some heavy firepower and a grouping of three hunters at the top for a bit of exploration. I decided against a scanner as I think I'll need all the offensive units I can get.
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Posted to 185317 Vs Argonaught
The barrage continues
Its not a very subtle tactic, but I'm making good headway in destroying lots of terrain near Flash Panach's troops.
The trouble is, the score is now 0 - 3, with me losing another hunter to that troublesome central grunt. I will have him this time as I have two more hunters closing on him. Its a matter of pride now... AFter they have finished that grunt off I have ordered them to go into his main deployment room in the centre. I think I saw a wounded Commander run back that way, and I also think that his grenader is going to retreat for a rearm. I'd like to have a welcoming party there waiting.
I have another two hunters about to pop out in the bottom left to see whats around, and to take a few shots at any passing enemies. I dont really know whats going on in that area of the map....
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Posted to M2: 184193 Vs Flash Panach
