September 20, 2005

An interesting game

I saw this game crop up on the open challenge list. It's not often I take up 15 force point League Games. Its also not often that a 15 point game will throw up Scrum as the random map.....

Worthy of a write up I thought.

Now, I historically lose any games of significance that I decide to write about, so stay tuned to this category to see if that holds true this time!


Posted by Robmonster at 10:42 PM | TrackBack


September 24, 2005

Deployment

I think with the high cost of units Greys are out of the question on this map.

I'm tempted to deploy Spawn, purely because that gives me the ability to produce extra troops, and with only 15 points in play each extra troop can make a large difference. I'm also tempted to deploy Machina, as an XT heavy force would do well against quite a lot of deployments here.

Hmm.....

I've decided to go Mechs. I think my opponent will be tempted to go with Spawn for the reasons above, but I think Mechs will do rather well, and are a good spawn counter usually.

I've taken 4 pairs of XT's at various points around the centre striped deployment zones. I've taken 1 AI for a bit of repair work and some heavy firepower and a grouping of three hunters at the top for a bit of exploration. I decided against a scanner as I think I'll need all the offensive units I can get.


Posted by Robmonster at 12:13 PM | TrackBack


Well, hello there!

The deployment turn has come back, and open opening it I can see he has deployed as Marines. He has bunched all his troops together in the top left. I can see 3 Commanders, 2 medics and 4 grunts, totalling 15 points. He doesnt have any grenaders, or an HQ to retreat to.

Also, my AI is rather close, so I'm hoping to rumble it in for some nice bunched kills!

I'm going to try to take out a medics with the three hunters and then move them back to a safer distance. Meanwhile the AI is going to knock down some trees to get nice and close. I'm a bit worried about the massed commanders against it, butI should be able to take out a few troops with it to make it worth its while.

The rest of the XT's are getting into firing positions.


Posted by Robmonster at 1:10 PM | TrackBack


September 30, 2005

Argonaughts opening comment was "How did you get there so fast?" Odd, I wonder if he didnt notice the deployment stripes up the middle of the map....

Anyway, my opening salves netted me two points worth of Grunts at the loss of an XT.

My AI is in a nice position ready to steamroller his troops, and most of the rest of my units are in a firing position. He still has a lot of setting up to do, so hopefully I'll have the edge.


Posted by Robmonster at 7:50 PM | TrackBack


Looking good so far

That turn went well, with me taking out a Commander, a grunt and a medic. One of the other Commanders is badly wounded and my AI is in a great position.

My two huntesr should be able to finish off another Commander this tutn, if all goes well. My AI is staying still and alternating between direct fire ordes and Terrain fire orders, to try to knock down the wall between it and the other Commie.


Posted by Robmonster at 8:06 PM | TrackBack


October 2, 2005

Breaking the curse

Argonaught tried to make a run for it, and his wounded Commander almost got away, but a shot from one of my Hunters took it out. The accompanying Medic stopped dead in his tracks, with the emphasis on dead

That leaves a single Commander against my AI, 6 XT's and 2 Hunters. I dont see how I can lose from here.....

I'm closing in, and trying to get round the back to really seal him in.


Posted by Robmonster at 12:09 PM | TrackBack


Final turn?

His commander is down to about 30% health,with troops surrounding him. Game over I think....


Posted by Robmonster at 12:14 PM | TrackBack


October 5, 2005

No More Curse!

Well a pretty uneventful ending. My AI zapped the Commander, taking the final score to 15-3. At least my curse of only documenting losing League games is over!

I think I was lucky in that he ahd bunched all his troops up right next to where I deployed my AI. I was able to keep the pressure on all the time from multiple angles. Perhaps if he had tried to retreat into the buildings earlier it might have changed things a bit.

You can see the wholegame here

Rank: 74 (up 8 places)
Rating: 978 (+10)
Division: Veteran


Posted by Robmonster at 10:49 PM | TrackBack