September 6, 2005

Another Mechs vs Marines game

This will still be a new one for me, as I've never played Flash Panach before, nor have I played on Cursed Houses . I'm Blue, in the top right. Its a pretty small map.

I've decided to go MT heavy this time with 3 of them. I plan to move just outside the lockable doorways and get a barrange of missiles down between the buildings, hopefully taking him by surprise. I also want to get my scanner into the central building while my hunters and XT's do a bit of recon on the sides.


Posted by Robmonster at 6:57 PM | TrackBack


September 17, 2005

Game On!

Ok, first turn in and I'm moving the MT's outside to get a nice shot down the alleyway between the buildings. I'm hoping that I can take him by surprise with a volley. I'm advancing the Scanner on the right to see whats around and have moved the XT's and Hunters forwards for more intel. Let see what happens.....


Posted by Robmonster at 6:56 PM | TrackBack


September 18, 2005

No clues yet....

Nothing has been spotted so far, so I stilldont know where his Marines are hiding. (I keep forget that the races are already decided!)

I'm trying to shoot out a piece of the sandbag so that I can get my Scanner into a more central position. My missiles should be striking home this turn, and I'm following it up with another 2 shots. The third MT is rolling out to the left, and sending a shot down that side of the map.

I'm bringing a couple of hunters forwards to mop up any injured troops around.


Posted by Robmonster at 10:33 AM | TrackBack


September 20, 2005

Contact!

My central attack didnt catch him out unfortunately, but my advances have spotted a few troops. There is a grunt and Commander on the left, a sniper in the bottom right and another Commander and grunt combo in that area too. Thats a11 out of 25 points accounted for, although that still leaves a LOT of unknowns.

I'm adjusting a few of my missiles to go after the commander before rearming. Also since I took out a section of the sandbag I can advance the Scanner in a bit to see what else is around.

I need to be careful about the MT's so they do not run out together.

I'm rushing my two central hunters down the middle to hopefully catch out any injured troops in that area from the two incoming missiles that are in flight.


Posted by Robmonster at 10:29 PM | TrackBack


September 23, 2005

First Blood

WE have the first units destroyed, unfortunately they are mine.....

I ,lost an XT on the right to a Commander strike, and one of my advancing Hunters ran headliong into a grunt in the passage between the buildings. It just sat there and let the grunt shoot it. Gah!!!

I'm going to continue my missile bombardment , trying to carve a few firing lines towards his base. I'm still planning on using the hunters to mop up injuries from the missiles....


Posted by Robmonster at 8:17 PM | TrackBack


September 24, 2005

The barrage continues

Its not a very subtle tactic, but I'm making good headway in destroying lots of terrain near Flash Panach's troops.

The trouble is, the score is now 0 - 3, with me losing another hunter to that troublesome central grunt. I will have him this time as I have two more hunters closing on him. Its a matter of pride now... AFter they have finished that grunt off I have ordered them to go into his main deployment room in the centre. I think I saw a wounded Commander run back that way, and I also think that his grenader is going to retreat for a rearm. I'd like to have a welcoming party there waiting.

I have another two hunters about to pop out in the bottom left to see whats around, and to take a few shots at any passing enemies. I dont really know whats going on in that area of the map....


Posted by Robmonster at 11:42 AM | TrackBack


September 28, 2005

Not looking good

A few turns have passed since the last update, and things are looking bleak.

My two hunters in the bottom left got obliterated by running into aCommander and some supporting grunts. He also spotted a grenader getting healed in that area. I'm going to try to rumble a MT into a position to get a shot down that way.

The two hunters in the middle managed to polish off that grunt finally, and headed towards the enemy base to find it chockablock with troopers. I then struck upon the spiffing idea of using one to hold open the base doors while sending missiles through. That didnt pan out though as those hunters soon got wiped out.

My XT's have aslo been wiped out, so I'm left with a 9 point defecit, and only 3 MT's to attack with.

He is advancing a grunt up the centre, so I want to wipe him out. Thing is, I dont know which way he is going to go, and two of my MT's have only a single missile left.

Hmm, I;ve just struck upon a neat idea. The central room has a low hole in its facing wall... I wonder if I can Terrain Fire through there, and catch out any units hiding inside. Maybe even knock out the HQ qith enough shots. Its worth a try....


Posted by Robmonster at 9:54 PM | TrackBack


Clawed a point back!

It looks like he is pushing forward all across the map. While I moved my scanner out of harms way it spotted a few troops pushing forward, including a Commander that was quite close to my base. I'm abandoning the plan to do a bit of missile sharpshooting (although I still wonder if it is possible....) and instead am getting my central MT to fire onto the outside of my own base. I hope that this will catch any troops who try to get a bit too close.

I also managed to splat the gruint I had seen in the centre. Current score 2 - 10.


Posted by Robmonster at 10:14 PM | TrackBack


September 30, 2005

Oh dear....

I'm getting surrounded, and quickly.

I have a grenader trying to unload into my base, and numerous troops all around.

I think this is time for the Launch And Hope1 style of MT usage....

1 If I was desperately sad I'd type something like Launch All Zig about now, but I'm not so I won't


Posted by Robmonster at 7:37 PM | TrackBack


Good and bad

On the plus side I took out that grenader, so its another 2 points to me.

On the bad side I lost the central MT, and am about to lose my Scanner. Thats pretty much Game Over. Without the scanner I have no idea where he is approaching from, and he can easily pick me off.

I wonder how many points I can get before this is over?


Posted by Robmonster at 7:44 PM | TrackBack


October 13, 2005

Blinded by the light

Well, 'grenade' really as it took my Scanner out. I cant see where I;'m firing, so it was pure luck that netted me another point.

I have a grenader on the right unloading into the central area. I'm goig to try to missile the wall that I expect him to run away past.

I really dont see this game going on much longer....

RM


Posted by Robmonster at 9:32 PM | TrackBack


Boom shake-shake-shake the room!

I think thats Flash Panach's favourite Will Smith song (I hear he is a huge fan)

Not content with puling grenades in from the rightm the cheeky blighter is bouncing them in through the little hole in the wall. (Ok, its something I thought about doing earlier, but to use my own idea against me is just mean.

Anyway, faced with such an insistent attack my HW did the polite thing and exploded leaving me with a total of 5 missiles and 30 HP across both MT's . I wont tell you what is where just to keep the suspense up.

Plans..? Hmm, dont really have any. While "Fire some missiles" pretty much covers my options I think I'll mix in a bit of "Move around a bit" too.


Posted by Robmonster at 9:39 PM | TrackBack


October 14, 2005

Almost over

I'm down to my last MT.

I fired through the small hole in the wall, but didnt manage to catch anyone with the blast. As I rumbled outside I was beset by fire from all sides, ending up with me turning into a pile of twisted mental. Even my death explosion didnt catch anything. I did see a very badly wounded Grenader running away, but thats about it.

A few more Fire And Forget orders this turn. I'll Fire my missiles and Forget about winning this game.


Posted by Robmonster at 6:01 PM | TrackBack


Thats it...

Game over. My final MT has gone up in smoke. I didnt see where the final shot came from, and the missile I managed to get off didnt seem to cause anyone a problem.

I think my Missile Barrage technique needs a little refinement, or some worse opponents.

Final score 5 - 15.

You can see the Wholegame file here


Posted by Robmonster at 6:10 PM | TrackBack