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July 30, 2005

Saved!

Whoa, sign that Guardian up for the Aliens United Football Club. Wonderful save! He pushed the Goo ball far enough away to stop my chaps from getting stuck down. They are now clearing out of the area by moving up behind the trees, getting closer to the spikers. The thing is, I have absolutely no intel. No idea what's around me at all, so I need to get closer to see more.

If I stay where I am I'm definitely dead as I wont be able to react quick enough to any incoming enemies.

If I move upwards I'm probably dead, as I'm likely to get shot by that blasted spiker again.

I'll take 'probably' over 'definitely' though.

He withdrew the Goo Spitter, which means he must have a queen up there to recycle it with. I'm sending a last second warp up towards the area with the doorway, which is roughly where the Spitter was heading to, and would make a good spot for a queen to be resting.

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Posted to 177344 Vs MilARKy

Firefighting

My advance warper managed to get his shots off ok. No casualties however, which is a bit annoying.....

I have discovered a major weakpoint with the greys though. Their feet. My warper got shot in the foot by a spiker and it killed him.

I guess Greys really do have an Achilles heel.

The Goo spitter has fired off a few shots towards me, one of which is about to land right in the middle of my grouping.

Time to get the guardian back into the swing of things. With a bit of fiddly timing I'm able to advance the guardian out, flick on the shield and push away the goo ball.

I don't think I'll be doing that again though, and I don't have enough energy left to keep the shield up the whole turn. I'll have to take my chances ... I suppose I could try throwing the shield up at around the 7 second mark, hoping to deflect any other Goo balls heading my way...

My remaining warper is trying to zap the Spitter.

I'm a bit worried about his Queen. He most likely has one somewhere. I managed to destroy a lot of my corpses, but the spiker corpses are too far for my warper to damage. Maybe next turn I'll send a warp up that way to scare him out of that areas egg-wise.

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Posted to 177344 Vs MilARKy

July 28, 2005

Is your printer spying on you?

This is news to me, althought it looks like its been going on some time. Printer manufacturers have been imbedding information into printouts that enable a document to be tracked back to the printer that produced it. Evidently thay are printing small patterns of yellow dots intermingled with the rest of the print out that can be decoded to the printers serial number and model.

The EFF are trying to track down the makes of printers that do this in order to put pressure on them to stop the practice.

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Posted to General

July 27, 2005

Still alive

Running away seems to have paid off, I'm still breathing anyway (or whatever it is that Greys do)

My forward Warper is nice and close to the attacking Spikers so hopefully I can zap a few this turn. That will leave me totally out of energy though.

My other Warper only has 2 energy so cannot shoot until the 5 second regen mark. The warp he fired off missed its target at the Goo spitter moved out of the way. That means it is still around and I cant really fend off its attack. My forward warper is sending its second warp down to a likely Gooing areas, and also to take out the corpses that are by the exploded regen. I doubt its going to last much longer but just in case I want to destroy the corspes to keep them away from his Queen.

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Posted to 177344 Vs MilARKy

July 26, 2005

Resistance is futile....?

I managed to run away without taking any further casualties, and must have bagged a couple of enemies with my warps as the score is now 12-8. Either that or the force firing Spikers have exhausted themselves.

Either way both my Warpers have enough energy for a shot each. I'm launching the first towards the Goo spitter as I really don't want to get goo-ed down. The other warper is moving upwards behind the trees hopefully able to get some damaging shots off towards the Spikers next turn.

Lets see what happens.....

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Posted to 177344 Vs MilARKy

Oh dear

The good news is I'm ahead on points 10-8.

The bad news is that a few buzzers got a bit too close and managed to chew on my regen till it burst.... It took out the buzzers, but also took out most my my energy.

I'm left with 1 sentry, 2 warpers and a guardian, all bingo on energy.

I'm doing a quick spot of running away, hoping to claw back some energy but I think this one is pretty much over.

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Posted to 177344 Vs MilARKy

Mech Vs Mech

Ok, so Rad is Mechs, which eliminates the advantage I thought I had... I though that the metal walls of this map would give me a great advantage with my Scanners, but iof he is also able to deply them that thats nullified really.

I've decided to go for a MT and HQ at the top of the map. I plan on firing a distracting missile down the middle, maybe catching someone in his deployment zone, and then move the MT along the top to strick at anything coming up on the right. The milaitary walls will make causing splash damage fairly easy, although the Mechs armour will reduce its effectivness.

On the bottom left I';ve deployed a Scanner along with 5 XT's and in the top left I've deployed 7 XT's backed up by an AI. I've got another Scanner up by the MT to grab a bit of intel.

I'm not convinced that this is a random map choice as the web interface usually mentions that the map was chosen randomly.... I do hope that Rad doesnt have a super-whizzbang Mech tactic to use on this map...

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Posted to M1: 181042 Vs Rad

Deployment

Well, here is the first game of the new Specialist League.

This time round I'm specialising in Mechs instead of Greys. Everyone wanted a bit of a changearound, and I must admit to being a bit pants with Greys really. I should really stop deploying them in League games....

Anyway this game is going to be on Titan Factory with me deploying in the green area. Doesnt really matter too much as the map is symettrical anyway.

I'm not sure what race Rad is deploying, so I think I need to go find that out first!

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Posted to M1: 181042 Vs Rad

July 25, 2005

Updates

You've probably noticed a few updates have been made here recently.

Firstly there is a groovy Flickr badge over on the left. Ok, so its a bit monotonous at the moment since I only have a handful of pictures online. I hope to be adding to that soon though.

Secondly I've found a long lost LSN game writeup. Its the Month 3 Guerilla League match against Private Dickson. I bet you can't wait to find out who won! Me neither, as it would appear that I never finished the writeup. Sorry 'bout that....

Finally I've added a link to Fred Langa's Langalist newsletter. Its over on the left. Its a rather useful resource for all kinds of PC problems and issues. Click on through if you are into that kind of thing....

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Posted to General

Erm....

Well, while tidying up the entries for this site I stumbled across this incomplete game....

To be honest I thought it was a game that got rechallenged, leaving the original game number category just sitting there. It turns out that I had posted a number of entries to it.

I have no idea what happened in the end. I cant even remember who won, or even if the game got finished properly.

I was toying with the idea of just removing all the entries but instead I'll release them all. It sounded like it was shaping up to be a fun game.....

Also, sometimes LSN games DO go awol. People disappear and games just hang in limbo until they time out. Leaving this section here as a reminder of that feels rather fitting.

Edit Actually, after re-reading the full game once more I think I do recall the game. I'm 99% sure that Private Dickson took the match. So, its just my ineptness that stopped me finishing off this write-up. Whoops....

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Posted to M3: 176652 Vs P. Dickson

Infinite Flickr

You've probably seen things similar to this before, especially if you've ever decided to look into a mirror while wearing reflective shades....

This is a funky little movie that links a series of images originally posted into the Infinite Flickr group at, well.. Flickr . Worth a quick gander. It reminds me of the section in Bladerunner where Harrison Ford zooms into a photo over and over again.

Check out the video here

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Posted to Flickr | General

July 17, 2005

Oh dear

All hell has broken loose. I didnt manage to kill the Splatter, the psyche that hit it hardle did any damage. I'm hoping to get it this turn.

However, I can see a few spikers up close, a very close buzzer with a few of its chums not far behind it and a Goo Spitter inside the building.

I'm in panic mode now, sending warps out to detonate outside the guardian shiled, psyches out trying to catch what I can and sentry shots out trying to fend off the attack. My units are really bunched up, movement is practically impossible. I dont think I'm going to come out of this with a smile on my face.....

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Posted to 177344 Vs MilARKy

Incoming!

The psyches found a target, a splatter coming in from the right. Another psych should take care of it, and I'm putting up the guardian shield, and moving a Sentry to intercept in case the psyches miss their target.

On the left side I can see one of the spikers that has been firing at me. Its a bit further away that I had expected so my warps are falling short. I think I'd like to more a warper a bit further into the building to get a shot off towards where I think the spikers are.

I'm wary that there are lots on Buzzers around somewhere, so I'm still trying to clear some walls to spot them incoming.....

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Posted to 177344 Vs MilARKy

July 14, 2005

Blogging explained

For enyone in the dark regarding the world of Blogs then you should check this out.

I'm sure glad this page doesnt fall into any of those definitions!

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Posted to General

July 10, 2005

Going nowhere

No further casualties last turn, other than the regen which I had expected. I've pulled back into the base and sent a few Warps out, but so far I havent caught anything.

I did spot some Spiker force fires coming down the left of the map, and also managed to get a lucky psych on a drone on that flank. I wasnt able to gather any more intel though. I'm going to try to finish off the drone and send a few more psyches out to see if I can ensnare anything else.

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Posted to 177344 Vs MilARKy

Where is he?

Ok, so one of my Sentries got away, but the other got eaten by the buzzers. The regen in that corner is also pretty damaged, and I have no hope of keeping it. I only hope that it does him lots of damage when it goes up!

I'm pulling back to the regen, and am going to start clearing walls using alternate Warpers. I want to keep one in energy for when the attack comes.

My main problem is that I have no idea where he is coming from. I ned intel, badly. By the time he comes to me his troops wil be too close to use my warpers and I'll easily be overun.

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Posted to 177344 Vs MilARKy

I'm in trouble

He is spawn.

I psycked a Splatter in the lower left, which is now low on health but close enough to my troops to cause some damage.

My sentries in the top right have been overrun with Buzzers. I can retreat one, but I'm sure one is going to get killed.

I can finally get my Guardian nearby but I dont think it'll be in time to shield my chaps form the Splatter explosion.

I need to start clearing out some terrain. I think I'll try to head back to the regen and start warping the walls around me to clear some space.

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Posted to 177344 Vs MilARKy

July 9, 2005

Nothing so far...

No contact yet, so the plan proceeds as expected.

A bit of a cockup though, as my Guardian still cannot get past the regen location. I'm having to clear more walls out which is leaving my forweard troops waiting for the guardian shield.

I've timed a Warp to fire at the end of the turn heading towards his bunker. I'm hoping that it will catch him off guard next turn.

I'm conscious that I'm not covering the left hand side of the map, but with the small number of troops I have I cant be everywhere.

My sentries at th etop of the map are waiting to see if anyone comes at them. If nothig happens this turn I'll think about teleporting one down to the other regen to take a look up the left.

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Posted to 177344 Vs MilARKy

Half my time has gone already...

and its only turn 1.

I've been so busy that my LSN games have taken a back seat. Good job this is a 60 day game!

No sign of anything on the first turn, so I'm widening the deployment zone walls, and just trying to see what race he is and his location.

I'm moving one of the sentries in the top left over to the lower deployment zone for scouting ahead, and have the other two set to Halt On Sighting before sending them off for an explore.

The other troops are all moving inwards towards his own Bunker. I'm hoping the Psyckers and Warpers will be put to good use.

If he is Spawn I have already lost...

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Posted to 177344 Vs MilARKy