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March 9, 2005

Almost done...

I shot his rearming grendaer twice in the back (rather unsportingly...) He is now practically dead.... My psycher should finish him off before he can get a grenade off. If the psych fails then the incoming warp ball should do the job. I'm hanging around to finish off the HQ to be 100% sure.

I've seen the grunt moving towards the bunker in the top right, and have spotted a nicely healed commander up there too. I'm regening my two guardians, a psycher and warper and moving them out under guardian cloak to get a bit closer, ready to finish him off.

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Posted to M2: 169873 Vs Fatboy

Finally!

Now, I know I've said this a few items before, but this time I really do know where his HQ is!

Firstly, I've seen pretty much all of his deployable areas over on the right side of the map. Secondly, I've spotted his last grenader legging it towards the blue military bunker in the bottom left. Thats a deployable area, so it must have an HQ in it.

I'm sending a sentry to stand by the doorway. It will get a good look inside, and will also take a few potshots at whatever is inside.

Did I say last grenader? Yes, as I managed to warp his other grenader on the last turn. I also destroyed the original HQ, taking the score to 17-1. That means he has 8 points remaining.

I know he has 1 more Grenader, 1 grunt and 1 Commander. He must have a HQ in the blue bunker, as why else would he be legging it that way. He cant have another HQ over on the right, or why would he run the grenader halfway across the map to rearm?

That means he either has another grunt or more likely a medic. I'll know for sure when I see the other Commander as I injured him pretty badly the first time I saw him.

Im pretty confident of winning right now, I'll be 100% certain once I've taken out that other grenader and HQ. Grenades do far too much damage to the fragile Grey shields.

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Posted to M2: 169873 Vs Fatboy

Action at last!

The nothingness ceased!!!

However, it turns out that I hadnt set my sentries to Hold Fire after all. I'd set them to Halt On Sighting instead meaning that they all opened fire on the two buzzers that just went flying past, giving away my location. Damn Damn Damn Damn Damn!

First thing I do is stop Halt On Sighting. Then, a slight rejig to get my Psychers a little further forward.

I'm also setting about half of my troops to Hold Fire so that I dont run them all out of energy by firing at stuff thats miles away.

The trouble is, now he knows where I am he can ready his forces and jump at me. I'm going to get my Warper to clear some of the walls around me, so that there is less cover. I want to keep the rows of sandbags as they will make any drones have to run a circuitus route to get to my forces.

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Posted to M2: 170698 Vs S. Spiff