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March 4, 2005
Setting up camp
Yes, I know this is camping.
Yes, I know this is likely to be terribly dull.
However, its a Specialist League game, and so anything goes. I know I'm against spawn, so I need to keep together and wait for the rush.
First things first, set all my sentries to Hold Fire. I dont want them taking potshots at distant enemies giving my position away. Its going to be sit and wait....
I need a slight readjustment to get everyone under the guardian shield.
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Posted to M2: 170698 Vs S. Spiff
So far so good
I think I've taken out that other grenader, and I've found an HQ. I've also seen a Commander, Medic and Sniper running along the top of the map. I think they are probably going to forcefire down towards one of my regens, so I think I'll send a few Warps their way. I'll also bring the other Guardian up to cover the area. while they are firing they are not moving, so hopefully they'll make nice targets.
That brings the score to 6-1, and I now know more about his remianing points.
Lookinmg at the earlier replay the grenade explosions on the right go off too close together to have come from a single grenader, so there must be 2 (or more) over that side.
I know about 2 commanders, 2 grenader, 1 sniper, 1 medic and 1 HQ. At this point I think there is another HQ somewhere in the bottom right, and probably another medic round that area too. That leaves only 5 pints I'm uncertian about, only 3 if I assume another HQ and medic.
I'm going to try to concentrate on the nearest Sniper, Medic and Commander, try to rearm my energy and then see how things stand.
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Posted to M2: 169873 Vs Fatboy
A bit of intel
The early strike paid off quite well. I managed to psyche a medic in the adjacent room, who spotted a grenader and grunt. The grenader sent a few shots my way, which took out a few walls, but ultimately ended up bouncing the grenade back into his own deployment zone. Whoops.
It didnt matter too much as the warp blast I sent in netted me 4 points, one of which being the medic who was acting as my eyes.
I've seen more grenades coming out of another window in that same room, but dont think they could have been fired by the same grenader. More psyches and warps needed in there I think.
I've also seen a sniper and medic head into the small building right at the top left of the map.
Unfortunately my retreat regen has been found, and is almost dead. This certainly is an instant action game! There were lots of grenade explosions round there as well. Judging by how often that regen got damaged I'd say it had to be done by a Commander. That places 5 FPs at least on that side of the map, 3 at least in the bunker up top, another 2 at least for the extra grenader in the adjacent room and I've killed 4 FPs already. Thats 14 points I've accounted for so far out of 25. I'll assume there is a HQ around somewhere for those grenaders.....
I dont think there is much I can do about that regen, I'll just have to try to score more points in the next few turns to make up for it. The trouble is that both my remaining regens are very close together, so I dont really have anywhere to hide. I'll have to try to be careful with energy....
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Posted to M2: 169873 Vs Fatboy
Initial Thinking...
The game Vs Fatboy is taking place on Rat Race with Fatboy deploying Marines in the Green area.
I've decided to take 3 regens, 2 placed forward towards the left side of the map, with one over to the far right as a point of retreat. I could have tried holing up in the blue walled building top right, but that would have given me a lot of units in quite a small space. I would also have had to clear qwuite a lot of terrain to get a good view around, giving my position away in an obvious manner.
AS it is I've taken
- 2 Psyckers
- 2 Warpers
- 2 Guardians
- 4 Sentries
I plan on doing a fast initial attack, and then retreat to lick my wounds. So, I've set lots of Psyches into the areas he could deploy into, and I hope to use the sentries as spotters. I've also sent a few preemptive warps into the nearby deployment zones. At this short distance the damage will be high, so I hope to get a few points ahead in the confusion.
I'm going to try to keep everyone beneath a Guardian Shield as I expect a lot of incoming fire when I'm rumbled. Hopefully they can protect long enough to teleport away.
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Posted to M2: 169873 Vs Fatboy
Subbed player
Spaceman Spiff has has to sub in, as the original player has gone AWOL. Thats always a bit of a problem for leagues like this but hopefully things will be a little smoother from hereon in.
The map is Desert and I am deploying in the Green zone which really suits me a Greys. I know that Spiff has to deploy Spawn, so I can prepare for the attack.
I've been decimated as Spawn against greys whilst playing a game against Bill Brasky, so I'm adopting some good tactics I saw from him. Basically, I'm going to hole up in the bottom left corner of the map.
I've taken 2 Guardians, 1 Warper, 3 Psychers, 8 Sentries and 1 Regen. A bit risky only taking 1 Regen, and in hindsight I think I shopuld have placed another inside the bluewalled building with a few sentries as spotters. At least I could retreat there if necessary. However, I hope to keep from getting gooed up by my Guardians, and those 3 Psyckers are going to be very useful against Spawn. they do LOADS of damage to them in the current Data version (although I think they are going to be toned down a little.
From where I've deployed I can see a fair way around me, and there are not really any buildings to use as cover.
I need to be wary of Spikers a little, and need to stop my Sentries from wasting their ammo shooting as distant units.
Hopefully I'll drag him into close combat and melt his brains with my psyckers. Lets see....
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Posted to M2: 170698 Vs S. Spiff
Put your money where your mouth is...
Check this link out. A very effective way of showing how much you trust your own product...
3M Security Glass Ad (Signal vs. Noise)
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Posted to General