« Contact | Main | Time Warner to release films on P2P »

Shooty shooty!

Free Image Hosting at www.ImageShack.usWow, a lot happened that turn....

My advance hunters did their trick nicely, they managed to finish off the Grenadier, but not before it had launched 2 grenades.

However he had a very good Commander, who one-shotted two of my XT's! The grenades finished off another and has severely injured yet another. They gave back what they got however by taking out the Commander.

Free Image Hosting at www.ImageShack.us In the screenie you can see the incoming missile about to explode. I'm going to move the hunter into the room for blast protection, and I plan on moving them all through the next anteroom to take on the sniper down there. Three hunters should be able to take it out, especially with their faster reaction time. I'm also advancing the AI through the lower room, while redlining the grunt that's appeared down there. My Scanner shows he is alone in there, so hopefully he will not put up too much opposition.

Free Image Hosting at www.ImageShack.usUp in the top right I didn't fare quite so well. The hunter spotted a grenadier and a grunt that have advanced up the inside corridor along with another grenadier. A few grenades exploded outside the doors of the internal room, taking out the hunter, and there are a few more grenades coming that way. I'm going to try to place another missile into the rooms on the top right to discourage anyone coming through that way while advancing the other XT's to see what's going on and to lay down some Op fires. The TM will then rearm, so that I can move out of that room if need be to get better firing lines towards the approaching troops. Maybe I'll have to drop back to join the AI force if things get bad over that side.

|

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting. An email address is required, but it will not be displayed.)

Subscribe to receive email notifications of new comments on this entry.



Subscribe Without Commenting: