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Free Image Hosting at www.ImageShack.usMy Scanner has spotted a Commander and Grenadier approaching my Wall Of XT's ™, along with what looks like a corner dancing grunt shooting up the centre.

There doesn't seem to be any action in the lower left room with all the crates. The grenadier could cause my troops a few problems since they are all fairly close together, so I'm going to move the two Hunters in close in order to attack the grenadier then retreat through the crate room towards my AI. They may well need healing up after the attack, although their proximity to the grenadier should put them out of reach of his explosive arsenal.

Free Image Hosting at www.ImageShack.usI'm going to move the XT's about in order to get some shots off at the Commander while keeping a bit of cover behind the barrels. I'm also sending a missile down that will explode on the metal wall shortly into the next turn, causing some splash damage to his men with a bit of luck.

In the top right my trick of shooting out the doors and crates worked well as the missiles carried on nicely into the room. I have no idea if anyone is in there though, as my XT's didn't spot anything. I'm going to move my 'spare' Hunter through that way for a bit of intel, and I'll advance a lone XT to see what's going on.

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