« Turn 6 - 60-70 secs - Good timing | Main | Turn 8 - 80-90 secs - Great "Staged retreat". »

Turn 7 - 70 to 80 secs. Ah...

SpaceDog turns out to have a grenade element on the far left, launching directly into the room my grunt is entering. Irritatingly, it's the second grenade which does for him - which was intended to go through a window behind him...

He's also started dancing his snipers, as the forced fire misses. Shame.

On the plus side, the trick-shot with the grenade on the right lands precisely where I wanted it, killing the grunt. Since he's started spamming the other bit of the room, that should put paid to any attacks on that side for a bit

So, the assault on the left is over - No way I'm attacking blind against two grenade elements. A staged withdrawal, with the commo and sniper providing some forced-fire into likely windows, should be OK

On the right, it's looking OK - I know where his grenadier is, and the main assault force has bitten the dust. More forced-fire through windows, and a grenade long-distance - in case he's thinking of bouncing one through from the left-hand room.

I'll also use the time to reload a couple of snipers - they've been chewing through the ammo. I'll also put a grunt into the middle - I'm a bit aware there's a bit of a large hole between the left and right-hand groups of mine

Score 5-4

|

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting. An email address is required, but it will not be displayed.)

Subscribe to receive email notifications of new comments on this entry.



Subscribe Without Commenting: