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Turn 7 - 70 to 80 secs. Ah...
SpaceDog turns out to have a grenade element on the far left, launching directly into the room my grunt is entering. Irritatingly, it's the second grenade which does for him - which was intended to go through a window behind him...
He's also started dancing his snipers, as the forced fire misses. Shame.
On the plus side, the trick-shot with the grenade on the right lands precisely where I wanted it, killing the grunt. Since he's started spamming the other bit of the room, that should put paid to any attacks on that side for a bit
So, the assault on the left is over - No way I'm attacking blind against two grenade elements. A staged withdrawal, with the commo and sniper providing some forced-fire into likely windows, should be OK
On the right, it's looking OK - I know where his grenadier is, and the main assault force has bitten the dust. More forced-fire through windows, and a grenade long-distance - in case he's thinking of bouncing one through from the left-hand room.
I'll also use the time to reload a couple of snipers - they've been chewing through the ammo. I'll also put a grunt into the middle - I'm a bit aware there's a bit of a large hole between the left and right-hand groups of mine
Score 5-4