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Turn 1 10-20 secs
He's Marines.
I can see a commander at a window at the bottom right, a grenadier near some barrels within striking range of the doors, a grunt at a window at the top and a grunt presumably about to run into one of the hardpoints.
So, we'll go with the original plan. Snipers fire through windows (and dodge), and everyone else stays out of sight. I'll launch a grenade at the end of the turn to explode outside the windows to the bottom half of the military building at the right, just in case he's planning to lob a grenade in next turn.
I'll also try to take out an irritating barrel that his grenadier will almost certainly use for cover at some point. The commander can take out a few walls to help with internal movement