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Turn 11 - 110-120 secs. Hmmm

I'm obviously being too static in the building on the right, as he's managed to sneak his commo into the corridor area. Which would have been OK, had I not chosen to do 2 oppo fires instead of one and dancing. So, single shot and the grunt is dead.

In the mean time, he's taken a leaf from my book and has advanced a grunt into the middle, behind a bunch of barrels. Since this is almost perfect range for my central grenadier, it's too tempting. In the mean time, I've got a sniper in the middle who can cover anyone trying to use the killzone on the right.

If I were him, this is where the commo comes blazing round the corner, followed by a couple of grunts, with a 'nader dropping something though the window. So, grenade time to spoil the party, and back away from the window.

The middle 'nader will hit the corridor, in case the commo stays there - though I suspect he won't, and I'll position the third 'nader to hit the outside of the building, in case he comes that way. Mind, he probably doesn't know how sparse my troops in there are.

The rest of the troops are re-positioning or reloading

Score 5-6

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