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November 16, 2005
Contact!
I got lucky with my psyches. I've seen his entire attack force!
A psyche in the bottom left of the map revealed 2 commanders, 2 grenadiers, 2 grunts, 2 medics and an HQ, totalling 15 points. It looks like the commanders are trying to blast through the wall to attack so I'm going to teleport my forces into this area to fend them off.
A psyche in the top right has revealed 4 snipers, a medic and a grunt, totalling 10 force points . Since this is a 25 point game I know his complete deployment. All he knows is that I have 2 psychers (at least)
I'm going to try to get my units tucked into the military wall in the bottom left, from there I should be able to Psyche lots of troops and also curl some warps in while hopefully remaining protected by the indestructible walls.
I'm keeping one Psycher in the top right to keep tabs on the troops up there. If they split up too much I'll move him to join the main pack, and worry about tracking them down later.
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Posted to 188260 VsThe Vimto Kid
I need intel!
Ok, first things first. Psyche the outside! I have no idea where he is going to burst in from. I'm wondering if he's taken Mechs to try to get a Scan of the inside of the base....
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Posted to 188260 VsThe Vimto Kid
Game Over!
I scrape it!
The last turn has no scoreline change. It ends 6-4.
The warps came in thick and fast but did no damage thanks to the Mechs armour.
I think the three MT's did well on this map (whats left of it) . I'm also very happy with the tactic of shooting out the middle walls to alllow the missiles to strike without any giveaway explosions beforehand. I think I needed the early lead in order to force him to attack.
A fun game!
If you want to check it out the wholegame is on the LGA
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Posted to M3: 185313 Vs Calvin523
Last Turn!
I managed to get another hit on the regen, sending it up in flames. That takes the score to 6-4, so there were no other Greys hanging around it (unfortunately...)
The Psycher has gone awol, but I think I have the game now. I cannot see him getting two of my units on this turn as I think most of them are out of range
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Posted to M3: 185313 Vs Calvin523
Almost there!
The XT did get psyched down to 8 health, but should be out of range now. I also must have got a hit on the regen with a missile as it only has a couple of HP left.
Can I hold out long enough to scrape a win....?
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Posted to M3: 185313 Vs Calvin523
We have an interloper!
My retreating XT has spotted a lone Psycher in the central building! The XT is within psyching range so will probably get zapped. It will soon be out of range though , but I wonder what else he has nearby.
Time to send some missiles into the general vicinity. I dont want him to pull level at this stage of the game!
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Posted to M3: 185313 Vs Calvin523
Still nothing
Turn 27/30 and the score is still 5-4. He must be going nuts trying to get a single kill.
His warps are all going off at the location my AI was a few turns back. Its now safely ensconced back down my end of the map. I'm going to pull back the rest of my troops and wait it out.
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Posted to M3: 185313 Vs Calvin523
Few turns more...
A couple more turns have passed with not much activity. I dont know whre any of his troops are, and I still have a 1 point lead.
I still want to wipe out the regen, but need more info on where he is.
I'm advancing a single XT for a bit of intel, then I'm taking the cowards way out by retreating into my base. the warps are doing very little damage, and by the time he gets nearer with the warpers I'm hoping it'll be too late.
5 turns left!
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Posted to M3: 185313 Vs Calvin523
Warps everywhere!
I dont know how many warpers he has, but it has to be at least 2. There are warps coming in from all directions. Luckily the Mechs armour means they are not doing much damage, and my AI has been fixing up my wounded troops.
I want to try to take out the regen, by hopefully concentrating missile fire in that area. I think he might have another on the right of the map as a sentry ran away in that direction. The shelling continues!
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Posted to M3: 185313 Vs Calvin523
Retreating
A couple of sentries put my retreating SCanner under some pressure, despite the incoming missiles. Eventually it was finished off with a Warp ball bringing the score to 5 - 4.
I have some wounded XT's and really dont want to lose the fragile 1 point lead. Its turn 23, so I dont have much longer to hold on for. My AI is on repair duty, and I want to keep the missiles flowing to keep his troops at bay.
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Posted to M3: 185313 Vs Calvin523