« September 28, 2005 | Main | October 2, 2005 »

September 30, 2005

Looking good so far

That turn went well, with me taking out a Commander, a grunt and a medic. One of the other Commanders is badly wounded and my AI is in a great position.

My two huntesr should be able to finish off another Commander this tutn, if all goes well. My AI is staying still and alternating between direct fire ordes and Terrain fire orders, to try to knock down the wall between it and the other Commie.

Permalink | Comments (0)
Posted to 185317 Vs Argonaught

Argonaughts opening comment was "How did you get there so fast?" Odd, I wonder if he didnt notice the deployment stripes up the middle of the map....

Anyway, my opening salves netted me two points worth of Grunts at the loss of an XT.

My AI is in a nice position ready to steamroller his troops, and most of the rest of my units are in a firing position. He still has a lot of setting up to do, so hopefully I'll have the edge.

Permalink | Comments (0)
Posted to 185317 Vs Argonaught

Good and bad

On the plus side I took out that grenader, so its another 2 points to me.

On the bad side I lost the central MT, and am about to lose my Scanner. Thats pretty much Game Over. Without the scanner I have no idea where he is approaching from, and he can easily pick me off.

I wonder how many points I can get before this is over?

Permalink | Comments (0)
Posted to M2: 184193 Vs Flash Panach

Oh dear....

I'm getting surrounded, and quickly.

I have a grenader trying to unload into my base, and numerous troops all around.

I think this is time for the Launch And Hope1 style of MT usage....

1 If I was desperately sad I'd type something like Launch All Zig about now, but I'm not so I won't

Permalink | Comments (0)
Posted to M2: 184193 Vs Flash Panach

Grenades ahoy!

My fears were realised. Lots and Lots of grenades came flying over the trees towards my troops.

However, since I'd legged it with my XT's they are still just as shiny as before. My poor old AI took a dent though. A few of the grenades bounced off his tough exterior, and bounced back towards those dastadly Marines. Those took out their foilage cover which enabled my Ai to zap them at short range. Lovely!

I have a single Grenader to worry about there, and the incoming missile coupled with the two nearby hunters should sort him out.

The rest of the hunter squad uncovered a troop of men making their way across the bottom on the map. 2 Snipers and 4 Grunts at least. Lets see what I can make of them this turn.

I'm also trundling the MT through the building to see if I can get a few surprise missiles off down that side.

Current score 9 : 0

Permalink | Comments (0)
Posted to M2: 184182 Vs PegasusJF

He's going for a burrow....

It looks like the Commander and his Grenader chums are trying to tunnel through the forest to pop out round the back. He probably doesnt realise my Scanner can see them perfectly well. I'm arranging for a long distance missile to explode down that way at the beginning of the next turn. The AI will also be near there, but hopefully wont get too much splash damage.

I'm moving some of the nearby hunters inside the complex to come at them from the back. I'm a bit worried that he'll try to bounce some grenades over the trees so I'm backing up the XT's a little.

I'm also shifting the central Hunters down a bit to see whats going on. Not much by all accounts....

Permalink | Comments (0)
Posted to M2: 184182 Vs PegasusJF