« turn 6 | Unfinished Games

turn 7 spawn hunt the marines - Oddball

Free Image Hosting at www.ImageShack.us well he has gone spawn, and the rush is on. he managed to get close to me but not close enough, my nades have done plenty of damage on his incoming.
Free Image Hosting at www.ImageShack.us commander tommy has done sterling work disposing of a drone and buzzer on the way through. i can see he has bunched 2 splatters up which if i can capitalise on will be a bonus, and hopefully take the spiker out behind them. time for a bit of force fire and nade supression while i move back a bit, sitting in buildings is just asking to be eaten.

i notice he made a little probe on the left hand side with his googun. at least that stops a splatter coming in on that line as its probably my weaker side.

« turn 6 | Unfinished Games

Comments

Thanks for posting this.

Very interesting to read - I think the psyhcology of the first few turns is almost the most interesting part of the game.

Shame it ended early.

I agree. Dibbles analysis of all the possible options seems to have really paid off, especially since he was able to deduce his opponents squad make up.

I really want to know how this would have ended up. Such a shame...

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