Turn 5: 50-60 secs - DibbleNgrub
More harmless explosions from the rightmost 2 'naders
So, this turn the rush starts - He seems to like launching at 7.5 secs so I'll try to dodge the probable inflight 'nades.
Charge in on the right, taking cover where I can. Following with a spitter to goo any marines out in the open next turn, and provide covering fire from the 2 spikers. If possible, I'll try to prioritise the 'naders, as they'll clear away bodies otherwise
My queen is still a long way from the action, which I'm not happy about - but she'll get there
The buzzers will get into position, gather intel and try to draw other fire - but keep away until the 'naders are running or out of commission. I'll group them for assasination runs later.
I'll gather the middle group, ready for a run - but not this turn.