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Turn 3 - 30-40 secs - DibbleNgrub

Turn 3: 30-40 secs

Phew. He's marines - 3 'naders with itchy trigger fingers...

On the left 'nades went off at 7.5 and 10 seconds - so, gotta assume just one 'nader. From the pattern, it looks like he was trying to drop the second 'nade inside the room, but got a bounce off rubble - which would place the nader in the far-left building.

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Now, if I were him, that exit for the nader looks a bit vulnerable - so I'd have blown a second exit with a commo behind him. I'll assume there's a commo there until I know better. On the right two 'naders make spotting a bit more tricky. I think the explosion inside the building wasn't intentional, giving this trajectory:

Almost certainly a grunt in there as well, who was supposed to blow the door away and missed.

And two 'nades in the same place makes me think he's in a "good" location, so probably this one is correct:

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Now, to infer his strategy. He's currently fairly static, and is blowing the fronts off buildings. I'd guess two bases, one in the military building, and one on the far right, or maybe in the middle, based on the location of his 'naders. Next turn I think he'll do pretty much the same thing, moving the explosions along a bit to clear cover.

This type of anticipating makes the elite players rather dangorous opponents, they pretty much know what their opponents are about to do beforehand, and can react to that.

- JC

As to his forces - all a bit of a guess, but:
3 'naders (confirmed)
1 commo
2 bases
for 11 points. Probably leaving something like
1 sniper
5 grunts
2 medics
if he's got a fairly standard marines loadout

Pretty good guess I would say. 100% correct!

- JC


I'll carry on hiding this turn - I'm not in direct danger from any of his current 'nader positions, and I want to keep pulling him forward towards me. If he does as I expect next turn then that's a bunch more 'nades used up. One more turn after that I can break cover and charge...

« Turn 2: 20-30 secs | Unfinished Games | Turn3 »

Comments

Its amazing how these Elite players can infer the exact make-up of their opponents force from a very small amount of information.

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