« Note to Nimzy | Nimzomitch | Turn 8 »

Turn Six - Boomstick

Free Image Hosting at www.ImageShack.usWell, I'm surviving, but barely. The queen as a damage soak worked well, but perhaps too well. She's hurt bad and will retreat. She did manage to lay and egg. A splatter would win the game as the goo baller caught 5 units at the corner! The splatter (I think he meant to type Spitter) will move behind cover and attempt to hold them there with another shot.
Yes, she did take too much damage. Hide her if you can! Also perhaps worth mentioning is that you can lob Nades and Goo Balls over the crenelated walls, minimising the Spitter's exposure.

-Nim

The building melee will slow as my drones retreat. I hope he spams close with grenades as I've my scout shooting into the window from behind cover. The spikers will stand off and shoot through the window before the scout arrives. A charge at this point with my last 4 drones seems like a bad idea.
Why does one of the Spikers run off after taking two shots? Those were the only two shots he had taken all game up until that point. The two Spikers together may have been able to do some damage. It doesn't look like he got into any real cover from potential Nades, anyway - he only took a couple steps away.

-Nim

Best case here, I kill the grunt and the grenadier and take 1fp in return. Worst case, the grenadier gets off two or three grenades through the window towards my spikers. That wouldn't be fun.

The drone killing his commander will follow the queen back and offer itself up as food. Yummy!

« Note to Nimzy | Nimzomitch | Turn 8 »

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