« Deploy | Nimzomitch | Turn 1 »

Turn One - Boomstick

Free Image Hosting at www.ImageShack.usAfter careful consideration, I plan to move the main force up a few meters and behind cover, far removed from any first strike attempts. I've taken cover behind, or in a few of the blue buildings and adjusted the location of my ranged units to cover any available lanes of fire.

My two buzzers have taken position forward to allow for a second turn recon mission in case Mr. Cartier doesn't reveal his force type on the first turn. I don't expect him to do so.

Most newbies will toss a grenade or a missle that detonates on turn one. This information is often key to how the rest of the game is played, so it makes no sense to announce what race you are until the first few seconds of turn two. I expect plotted grenades or missles inbound ready to impact early on turn two, so I'll stay back until I know what race I'm facing.

Free Image Hosting at www.ImageShack.usOther forward units are my two splatters. One will move center to a forward location and the other along the east wall. I really don't intend to charge in with these, but if a scanner picks them up, they'll draw a lot of attention. If he's marines, I'll hide them forward till he stumbles on to them.

On the east, the queen will open a hole for herself and follow the splatter to open another hole in the fence. The three drones, after waiting patiently for a few moments, will take two steps forward and wait in reserve.
Reserve...AFAIK, the trick with Spawn is you need convergence. The perfect storm. All elements to strike within a turn of each other. Taking note of where the enemy deployment zone is, at the end of this turn Boomstick has groups of units that are very staggered in terms of the distance to presumed contact...this will play in later (easy to do the commentary when you've already seen the whole game)

-Nim

« Deploy | Nimzomitch | Turn 1 »

Post a comment

Subscribe to receive email notifications of new comments on this entry.



Subscribe Without Commenting: