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Turn 7 - Jaques

Agh, there was still more drones coming! They poured from the Dirty Pair's watch area before I could organize a decent defence there and wiped them out, and then poured in the back of the team1. Only one alive from team1 is Commander Mandella, but he's seriously wounded, and there's one seriously wounded drone at his face. Unfortunately the drone's attack point is way earlier than Mandella's. I put the fire orders at Mandella for just in case he decides to retreat.

I found the goo-spitter now - It just glued the advance part of team2 into it's firm place before they could reach the corner, and are now pretty useless. Luckily one grunt can slip away from the edge of the goo and run to aid the group at the HQ. I try to blast the wall with Eagle between the goo-group and swarmed building that I can get some more fire support at there. I need to blast 2 walls down that I can get best support in there. They need to be torn down as fast as possible, altough I have 3 shots to do it this turn. The probabilities could be better, tough. With 37.5% probability only 1 wall will be torn down, and the probability of not getting any wall down is 12.5%. Their combined probability of not to achieve the getting both walls down is therefor 50%. Probability of not getting both walls down with the first two shots in 75%. I hope that I can overcome the probabilities this time around.Good work opening up the fire lines here.
Too bad the earlier grenading efforts bounced poorly, or the sniper might not have had to do this. I hate busting walls with Snipers, unless I'm doing it from across the map...it just always seems my Snipers lose the odds battle.

-Nim

Kevlar is still alive and unharmed. He is helping the HQ group to fend off the spikers that just emerged from the Dirty-alley, not to mention the new drones. The team2 'nader will shoot a bouncer at the 'nading hole of earlier, that hopefully will at least hurt the drones badly.
Also keeps the pressure on that nearly dead Queenie! Don't let her escape!

-Nim

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