« Turn Four | Nimzomitch | Turn Five »

Turn 6 - Jaques

Damn these bugs are pouring from every hole! A splatter tried to do a huggy thing with the team3, but luckily it's blast was left little short, and it merely wounded the dirty pair. The little worse thing is that a buzzer was coming from inside the building that got it's wall blasted out, and is in very bad position for me, as it can attack both team1 and 3.
And Buzzers are particularly nasty IMO towards Snipers, with their weaker armor and hp, and low fire rate.

-Nim

Team3's problems wasn't the biggest. Good news was that the 'nade didn't bounce back, but the bads are that it didn't really matter, since hi's drones just kept coming and has struck home with the team1, after they ate the 'nade back bouncer.
But, that Nade did do in one Drone, and take 1/2 health from another, as well as damaging the Queen. Every point of damage helps vs Spawn, since they can't heal except to eat/lay, which takes time. Time is one thing that is always working against Spawn.

-Nim

The 'nades I sent to blast down the wall didn't hit the target and bounced a little poorly. Because of this the two following 'nades are bouncing bad as they were supposed to go trough the wall. Fortunately the damage they'll do aren't that bad - But it's still enough to finish the weakest grunt of the team1. The third grunt ain't going to last long either, as there's a drone climbing up his face. Unscratched commander Mandella is going to bull back in the room behind him as the 'Nader lefts a few presents behind before trying to run away. Hopefully they'll kill the drones at the team1, as wel as clear their corpses and damage the incoming queen.
Nice work - Grenadiers often get left doing this last deed for their comrades, and can be quite effective if they get a couple Spawn stuck chewing on them while they fire their last 2 nades.

-Nim

Team2 was left alone, as it seems the resistance proved to be enough. This allows me to split up the team a little. Eagle the sniper will break down the wall he is standing next to, and looks at the building ready to cut half anyone that is in his sight.
Nice. A little Terrain modification can go a long way, and Jaques' positioning of this Sniper will help him to better manage all approaches to his troops.

-Nim

A medic will stay and heal him. The 'nader of team 2 will go in the building and shoot some 'nades trough the first window that they enter the street, and trough the second window that they enter the room next to Mandella's room. They should blast the room's walls out and give Eagle a clearer shot at the queen if she'll enter the building. A grunt will accompany the 'nader and look upom the street where the Dirty Pair is in. Kevlar the medic originally from team1 is turning back from the team2 and heads to the Dirty Pair to give 'em a little aid if they can survive. Also, Mandella might be hurt after this turn, so he should be ready to help anyone in need. 4 grunts and 2 medics will run trough the corridor again on red-red to attack his flank again. Why red-red? That's because if he has predicted that I'll do that my grunts will halt again and start to shoot. The medics stay in back and keep healing everything in need.
Jaques' seems to have things well in hand - an Active Defense, managing the approaches, nading corpses...

-Nim

http://img470.imageshack.us/img470/1388/mlsn6vx.png

« Turn Four | Nimzomitch | Turn Five »

Post a comment

Subscribe to receive email notifications of new comments on this entry.



Subscribe Without Commenting: