August 6, 2005

Mech Vs Mech 2

My second Specialist League game is another Mech Vs Mech game against Prismatic.

I've never played him before, nor do I have any idea of how good they are. Still, its not difficult to be better than me...

The map we have is Battle Royale, a rather huge map. I'm in the blue area at the top.

I think this map is going to be too big to put an AI to much use. Its also very windy, so the slow AI will spend forever changing direction and running to and fro.

I've opted for a MT towards the right, and an HQ next to it. I plan to rumble it over to the right hand side of the map, hoping to get some unexpected firing lines down that side of the map. I've put a Scanner and a nice XT squad for backup. Hopefully the scanner will spot some troops that I can introduce to my missiles.

The other side has another battalion of XT's, and a fleet of Hunters to perform its recon. Lets see how this one turns out....


Posted by Robmonster at 3:14 PM | TrackBack


August 29, 2005

Here we go

Ok, first things first I'm moving the MT grouping to the right, trying not to tread on each others toes too much. There is not much room for manouvering. I want to get a scanner in the next building along with an XT guard, and I want to get the MT a few buildings along with some nice firing lines. It wont get there for a few turns yet though.

Down the other flank I'm sending the hunters out for a spotting trip and moving the XT sinto a forward position.


Posted by Robmonster at 1:58 PM | TrackBack


Nothing yet

No enemies sighted or scanned just yet. No explosions either. Its too quiet....

My flock of hunters are lining up to op fire towards the corner while a lone hunter is set on Retreat on Sighting to get a glimpse round the corner of the building. The XTs are making their way into the central area with a few set to Halt On Sighting in case something comes that way.

Up in the top the Mt continues its trek across the map and the Scanner and XT's get into better positions.


Posted by Robmonster at 2:12 PM | TrackBack


August 31, 2005

Contact

Ok, heres what I know...

My exploring Hunter turned up a wall of XT's waiting round the corner, and ran away sharpish. I might be able to do a little corner dodging to hurn them a bit, but I think I'll give it a turn to see if they persue me. I have no idea if I'm being scanned from there.

On the other side I can see an AI approaching , with around 5 XT's nearby. I'm going to see if I can get my MT into position this turn and rain missiles down on that area. I can get quite a good firing line into their midst, one which will go off this turn, and may even hit the AI, depending on where it lumbers to.


Posted by Robmonster at 8:54 PM | TrackBack


September 5, 2005

Ai herd spotted!

He has gone AI heavy, with 3 spotted so far!

A pairing are riught near my central XT force, so I need to get out of there pronto!

My MT missiles have made a bit of a dent in his chaps, but not as much as I'd hoped. I'm moving around a bit to get a better angle, although the reload trip is going to be a long one....

In the bottom left I'm going to try to use the hunters small size to take out some of the XT's in the firing line at the bottom.


Posted by Robmonster at 7:19 PM | TrackBack


September 8, 2005

Retreat!

Time for a withdraw.

I'm 1 point ahead, but his 3 AI's are making a great deal of headway towards my deployment zone. I want to get my MT back there and start hammering away at his position with missiles. If I can get my XT's back there too for firing cover then that's be even better!

I'm going to try to get my last missile down through the building I'm vacating as I think one of his AI's is about to come rumbling through there.


Posted by Robmonster at 6:08 PM | TrackBack


September 11, 2005

All in one!

I had to finish off the games in a spurt of turns since my time was running rather low (As it was in Rads game)

This missile down the middle of the building was a great move, if only his AI hadnt lucked out and moved along a different path.... After that I want to retreat back and get some more missiles on board. I am very vulnerable with the AI and enemy XT's so close to me.

The firing line of XT's did a good job, inflicting damage on the AI pair as they rumbled towards my deployment zone. I would have prefered to have concentrated on a single enemy but I didnt get the chance. At the same time the MT was making progress back to my HQ, but a few XT's got picked off by the central AI.

The twinned AIs moved forward a little., but they were still in a great firing line for my massed XT's. Within a turn the health AI at the back was destroyed, and I hardly took any casualties. My MT was rearming, but the HQ was coming under a lot of fire. I want to try to missile the pair of AIs to help finish off the remainder, and then send one to the right to fend off the approaching XT's.

My MT is also very low on health as it was taking hits form the AI's. I managed to kill the second AI on the left, but my MT went up too. That leaft two badly wounded XT's standing next to a badly wounded HW. Before I had a chance to move them out of the way the HQ went up, finishing off that squad. That just left me with 2 XTs 3 Hunters and a Scanner.

The Scanner got popped as it was in the midst of the XTs at the top I could see two enemy XT's running for healing with a Scanner in tow so I thought I'd try to even the score a little by trying to finish them off. Unfortunately they led my troops right to the other AI, where , despite a valiant effort, they were all fried.

I think that trying to move the MT so far from base was a mistake. I didnt really capitalize on the firing angle I achieved, and by the time I could get back I was already overrun. However, agisnt a different load out it might have worked. The trouble with this map is that you have one single deployment zone so a MT is going to be fairly obviously placed. It was a gamble, but it didnt pay off this time.

View the whoelgame file here


Posted by Robmonster at 8:39 PM | TrackBack