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February 19, 2006

Not a glowing success

Free Image Hosting at www.ImageShack.usThe grenadiers had more ammo than I expected and sent three rounds each towards my AI. I was lucky in so far as the first set blew out the wall s behind me as the second set exploded further away, but there is still another set in the air. I dont know how much damage my AI can take, Im not even sure I can afford to take out the HQ from this close... So, instead I'm closing in on the grenadiers in an attempt to finish them off. The XTs at the top are helping out again.

Free Image Hosting at www.ImageShack.usI can see his grunt taking aim at my XT's through the small window, so I'm wondering if he's going to try to persue. I'm going to fire a missile down towards that area to hopefully take out any pursuers. I'm just hoping that too any stray shots dont hit that HQ, taking it out and my AI with it. If I can get rid of the Grenadiers then I can hopefully take the HQ out after moving the AI round the corner to safety.

His other attack squad has been healing up, so I think they are going to want in on the action soon.

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Posted to M1: 192394 Vs smart bunny

Stupid Stupid Stupid!

Free Image Hosting at www.ImageShack.usI'd totally forgotten I still had a missile in flight. It exploded on the route my Hunter was taking back to the HQ, taking it out. How dumb was that!

Also, the Grenadiers have made it to the HQ, meaning I can expect a few grenades getting sent towards my AI this turn. Will I be able to withstand the attack?

I'm also moving the two XT's at the top into the right hand corridor so they can help attack the HQ and Grenadiers.

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Posted to M1: 192394 Vs smart bunny

Looking up

Free Image Hosting at www.ImageShack.usThings too a nice turn. The missiles I had sent in towards the unknown assailants seemed to pour a heap of damage upon a commander in that region. I can see him hightailing it out of there before the next missile strikes. The metal ridges will give him some protection there so I dont think he'll take any more damage.

My hunter avoided the incoming grenades nicely, and helped take out the Sniper that was harassing my HQ. I'll take the opportunity to rearm the MT while the HQ still lives.

I've also uncovered his other HQ which I should be able to threaten with my AI. His grenadiers are both headed that way, so hopefully they are empty. By moving the AI in towards the HQ it also means that his sniper, and commander will have to get very close to the AI to attack it, giving my tank a nice advantage.

I'm sending the Hunter back for rearming, and am contemplating giving it a repair with the AI if I get a chance. It only has 1 health left and I think it may well come in useful later to hunt down any remaining troops.

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Posted to M1: 192394 Vs smart bunny