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June 8, 2005
Points ahoy!
I've played Milarky a few times before and its always been a fun game. He is a profilic mapmaker, and lives by the rule of always losing on his own maps.
I'm not sure if Barracks is one of this, though I hope it is.
This game starts off with me standing to win 7 points, lose 13 or lose 3 for a draw. I'd better concentrate on this map.
Its a 20 FP game, with me deploying on the green side. That gives me a nice bunker to hole up in in the top right.
I think I'll take Greys on this map, as a regen in both locations gives a lot of mobility, and Warpers will cause a lot of problems.
I've gone with 3 sentries, 2 warpers, 2 psychers 1 guardian and 2 regens. The regen area in the left is a bit tight, so I want to use the Guardian to open the walls up a bit first.
I'd like to strike towards his bunker, see whats in there and then teleport out to strike at the other deployment zone also.
Most plans dont stand up to meeting your enemy, so lets see what happens with this one...
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Posted to 177344 Vs MilARKy
So close!!
My Psycher wondered point blank into another grunt, with obvious results.
I did manage to take out one medic, but he still has one left. I have no idea how much ammo he has left.
The other grunt is now right on top of my psycher and warper. Hopefully the psycher will be able to zap him this turn, and I have ordered the guradian to attack also. The warper is finishing off the HQ, and then legging it!
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Posted to M4: 174083 Vs Fatboy
Cat and mouse
...and this time I'm the mouse.
I managed to avoid any more losses, although a medic is closing in from the side. I mean seriously.... I'm now afraid of a medic!
My units have so little energy and health that a few shots and they are dead. My guardian absorbed a shot from the grunt, and has managed to attract a few missed shots to drain his ammo.
I need to destroy that HQ and then run his ammo down, so thats where my warper is going to attack this turn. I'm aslo trying to psyche the grunt and medic combo...
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Posted to M4: 174083 Vs Fatboy