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Oh dear...

In hindsight it was a bad idea to send the sentries down to the lower regen.

The regen came under attack as soon as the turn started, with grenades damageing it and laser fire blasting it. The regen exploded, but not before 1 sentry slipped through. That leaves me with a badly wounded sentry (3 energy) in the middle of the enemy with no way of getting home.

I saw a wounded grunt running away, and can see a medic. However, im sure there is a grenader nearby. I'm tempted to run my sentry away, hoping it can escape to freedom. I doubt it would make it back anyway. I think I'm going to sit it behind the nearby wall, hoping to blast anything that stumbles out. I think his medic has seen me and so he might persue me this turn. If the sentry lives past this one then I'll move iit furether in to get more intel and hopefully to wipe out any damaged troops nearby.

Up the other end of the map I managed to kill a retreating grunt. Still not sure that area is clear, but I hope to find out this turn by moving the sentries around to see whats about.

Psyching the grenader showed me two Medics moving out of the upper building into the lower, and also another grenader running towards the lower right corner. That must be where he has setup HQ.

I think I need to regen the Guardian and send a force that way to take it out. I'm sending a few long-range waprs into that area to feel things out.

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