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April 12, 2005
Lots of Intel!
By moving my saucer up near the forcefield I was able to get a good look up the corridor. That, combined with my Psyches meant I could see lots of units.
I've seen 3 XT's , 2 hunters and a scanner up the main corridor. One of the psyched XT's stumbled upon the HQ with an MT parked next to it. I've also spooted 1 further HT on the left, and 1 at the bottom.
At the top I psyched an XT which spotted another, along with an AI.
There is also something else up by my Saucer as I saw a door open and close.
That totals
- 5 XT's
- 1 Scanner
- 3 HT's
- 1 AI
- 1 MT
- 1 HQ
Which is 19 points of known units. Once you take into account the 1 point I already have then that leaves only 5 points I do not know about.
I'm going to try to psyche the Scanner to see what else I can see, then I'll start on the MT and surrounding units. I'm also sending a few psyches towards the Hunter that popped out at the top left towards the end of the turn. My Warper is sending a few warps through the compleox to see if I can catch anything.
I'm also trying to move one of my Psychers towards the forward psycher as that location seems to have better coverage towards the MT. I dont think many units have gone through the middle areas to catch with random psyches.
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Posted to M3: 172317 Vs thegoblin
He must be SOOOOO Confident!
Gobbo has to be very confident in a win, as he has killed one of his own units on the first turn.
Lots of explosions in the bottom left, setting off some explosive barrels looks like it killed a Hunter that he had whizzing off that way. Thanks for that!
For my turn I'm just moving my troops up into nice positions, and moving my saucers out a bit further. I'm sending out a few exploratory Psyckes also. I have to assume that he has a scanner on this map so he is going to know where my troops are fairly quickly. If it comes to it I'm going to use my Sentries to block off the room entrances and Psycke any attacking units.
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Posted to M3: 172317 Vs thegoblin