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March 26, 2005
Game over
Victory! The commander took a few steps closer before opening fire on my troops. That gave my AI time to get a couple of shots off, one of which connected and took out the commander. The Hunter had also come out round the back so I think the Commander would have been taken out even if my AI hadn't done the job.
The grenader didnt have any ammo left, so its game over to me!
There were a few hairy moments in that one, I thought I was going to get overrun when I pushed on up into his midst. I think the position of my Scanner really helped me out as I could see pretty much everyone of his troops from an early position, meaning my orders could be plotted with much more information.
Final Score 13 : 5
That also means that I've one win and one loss in the Guerilla League. Lets see what next month brings.
You can download my wholegame here
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Posted to M1: 171143 Vs AnalProbe
Almost there!
I managed to get my wounded troops across the open road ind into the nextdoor building without then taking any damage. The Commander was trying to hit them but they were too far away, and kept moving.
I moved a hunter up into the room right next the his Commander and Grenader, and popped him out of the doorway to take a potshot or two at those remaining troops. The grenader fired a couple of rounds in through the same doorway, one of which took my hunter down to low health but I was then able to move him out of harms way before the second went off.
The commander is making a run for the next road over, where my AI is healing up my remaining troops. The hunter is still very close by so I'm going to come out round the back of the Commie while his attention is on the AI. I'm also moving the rest of my troops into an attack position hoping that while I am offering up lots of targets at least one of them should be able to land a few hits and take down the Commander.
The grenader has done a runner, but I dont think he has many grenades left, if any.
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Posted to M1: 171143 Vs AnalProbe