« March 10, 2005 | Main | March 13, 2005 »
March 12, 2005
Energy Wasting
He has been flitting his Buzzers back and forth, attracting too much fire. I thought I had set people to Hold Fire, but I guess not.
Anywa, I'm regening those with depleted energy stores, and clearing more walls with the Warper.
Its going to be a frantic final few turns.....
Permalink
| Comments (0)
Posted to M2: 170698 Vs S. Spiff
A stronger lead
Current score is 4-1 to me.
those grenades did more than I thought, as he moved another XT in to fire at me through the window. Those 2 grenades took them both out.
Hi AI is moving back out towards the left, so I'm going to move my sniper at the top out into the road to get a few shots when it turns the corner.
I've also seen 3 hunters where my initial grenade went off. I guess it was a bit too soon as they are all uninjured.
With the AI and Scanner I know about, plus the 4 points I've killed already that makes 13 points out of 15 known. He cannot have a MT which is good news for me. Those hunters are a worry at the moment, as they are fast and fairly accurate. They are also small and a bugger to hit. They have wounded my grenader also. As payback I'm going to move the grenader just next to the door to open it, then rebound a couple of grenades back towards the Hunters. hopwfully he will be in cover the whole time and so wont get shot at by the Hunters.
I'm doing a bit of corner dancing down by the AI, to get a few potshots off but mainly to keep tabs on it....
Permalink
| Comments (0)
Posted to M1: 171071 Vs Anduril
First blood
Anduril sprung an attack on my by popping two XTs by the doors of the room I was rushing out of! Consequently he got the jump on me, injuring my commander and a grunt before I could get into position. However, I killed one of the XT's and so need to keep the score in my favour by withdrawing my injued chaps. I need to heal the Commander as no doubt he will become a target now as I'm only allowed 1.
I've seen the AI moving into the main building right at the bottom, so he is out of the way for the moment..... Its cure to come at me soon though.
My troops at the top got away without harm, and it looked like a hunter followed them a little. The grenade is due to explode very soon, so lets see what that brings....
I want to move my chaps away from the explosive barrel they are near, as that would make a good target by Anduril.
I'm sending 2 grenades into the centre to take down the wall and hopefully injure the XT standing there. That leaves me with 5 grenades left....
Permalink
| Comments (0)
Posted to M1: 171071 Vs Anduril
Die dammit!
He stubbornly refuses to die, doing a runner and avoiding my psyches...
I'll catch him.
Permalink
| Comments (0)
Posted to M2: 170698 Vs S. Spiff
He got one!
A few turns have passed with me gradually moving in on his position.
He managed to shoot one of my sentries that I was using for spotting, and in a later turn got another of them.
However, in the exchange I killed his remaining grunt, and took his last Commander down to about 1 HP.
A few psyches in his general area, a few warps and it should be game over.
Permalink
| Comments (0)
Posted to M2: 170698 Vs S. Spiff