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   <channel>
      <title>Mastering LSN</title>
      <link>http://www.boringbutgood.com/mlsn/</link>
      <description></description>
      <language>en</language>
      <copyright>Copyright 2007</copyright>
      <lastBuildDate>Tue, 04 Jul 2006 16:31:09 +0000</lastBuildDate>
      <generator>http://www.sixapart.com/movabletype/?v=3.33</generator>
      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>Turn 1: 10-20 secs</title>
         <description><![CDATA[<p>Nothing seen, but that's hardly surprising. </p>

<p>Just a little bit of tidying up on the initial positions. I'll chew a few holes, set the splatters to go off on demand, and wait.</p>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/03/turn_1_1020_secs.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/03/turn_1_1020_secs.html</guid>
         <category>Oddball Vs DibbleNGrub</category>
         <pubDate>Wed, 29 Mar 2006 12:00:46 +0000</pubDate>
      </item>
            <item>
         <title>Turn 2: 20-30 secs</title>
         <description><![CDATA[<p>Still nothing, which is fairly comforting - if I were Grey then I'd be trying psykes, and if he's Machina then he probably would have spotted me straight off with a scanner, and let rip with <span class="caps">MT'</span>s<br />
Of course, he still could be - and timed it so I didn't find out until next turn.</p>

<p>So, no change in tactics.</p>

<p>The queen got a bit tangled with all the doors at the top, so I'll chew a few more away this turn. Apart from that, just carry on waiting. I'll also jiggle the foremost landmine team, as if he is machina, that's where the missiles are about to strike - and I'll try to dodge...</p>

<blockquote><div>Good to prepare for the worst, but hopefully that won't be leaving DnG under those probing 'nades Oddball decided to leave for him.
<p>
- JC</div></blockquote>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/03/turn_2_2030_secs.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/03/turn_2_2030_secs.html</guid>
         <category>Oddball Vs DibbleNGrub</category>
         <pubDate>Wed, 29 Mar 2006 12:01:54 +0000</pubDate>
      </item>
            <item>
         <title>Turn 3 - 30-40 secs</title>
         <description><![CDATA[<p>Turn 3: 30-40 secs</p>

<p>Phew. He's marines - 3 'naders with itchy trigger fingers...</p>

On the left 'nades went off at 7.5 and 10 seconds - so, gotta assume just one 'nader. From the pattern, it looks like he was trying to drop the second 'nade inside the room, but got a bounce off rubble - which would place the nader in the far-left building.<br />
<p>
<a href="http://imageshack.us"><img src="http://img55.imageshack.us/img55/1133/turn318er.jpg" border="0" width="" alt="Image Hosted by ImageShack.us" /></a>
<p>
Now, if I were him, that exit for the nader looks a bit vulnerable - so I'd have blown a second exit with a commo behind him. I'll assume there's a commo there until I know better.

On the right two 'naders make spotting a bit more tricky. I think the explosion inside the building wasn't intentional, giving this trajectory:<p> 

<p>
Almost certainly a grunt in there as well, who was supposed to blow the door away and missed.<br />
<p>

And two 'nades in the same place makes me think he's in a "good" location, so probably this one is correct:<br />
<p>
<a href="http://imageshack.us"><img src="http://img59.imageshack.us/img59/544/turn335fv.jpg" border="0" width="" alt="Image Hosted by ImageShack.us" /></a>
<p>

<p>Now, to infer his strategy. He's currently fairly static, and is blowing the fronts off buildings. I'd guess two bases, one in the military building, and one on the far right, or maybe in the middle, based on the location of his 'naders. Next turn I think he'll do pretty much the same thing, moving the explosions along a bit to clear cover.</p>

<blockquote><div>This type of anticipating makes the elite players rather dangorous opponents, they pretty much know what their opponents are about to do beforehand, and can react to that.
<p>
- JC</div></blockquote>

<p>As to his forces - all a bit of a guess, but:<br />
3 'naders (confirmed)<br />
1 commo<br />
2 bases<br />
 for 11 points. Probably leaving something like<br />
1 sniper<br />
5 grunts<br />
2 medics<br />
 if he's got a fairly standard marines loadout</p>

<blockquote><div>Pretty good guess I would say. 100% correct!
<p>
- JC</div></blockquote>
 <br />
I'll carry on hiding this turn - I'm not in direct danger from any of his current 'nader positions, and I want to keep pulling him forward towards me. If he does as I expect next turn then that's a bunch more 'nades used up. One more turn after that I can break cover and charge...]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/03/turn_3_3040_secs_1.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/03/turn_3_3040_secs_1.html</guid>
         <category>Oddball Vs DibbleNGrub</category>
         <pubDate>Wed, 29 Mar 2006 13:54:44 +0000</pubDate>
      </item>
            <item>
         <title>Turn3</title>
         <description><![CDATA[<p><a href="http://img139.imageshack.us/my.php?image=turn41tw.jpg" target="_blank"><img src="http://img139.imageshack.us/img139/3854/turn41tw.th.jpg" style="float:left; margin: 0px 8px 0px 8px;" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
turn 3, nothing to report.. he is keeping very low and very quiet. he will know by now that im marines by the nade blasts so my race is up from a suprise point of view. need to get a spot on his guys soon. i dont think he has gone spawn, but will keep back for now. hmm wonder if he did venture forward at all!? and took some damage in a window.we can but hope. </p>

<blockquote class=left><div>Your insight doesn't serve you well, young Skywalker.
<p>
- JC</div></blockquote>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/03/turn3.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/03/turn3.html</guid>
         <category>Oddball Vs DibbleNGrub</category>
         <pubDate>Wed, 29 Mar 2006 18:30:32 +0000</pubDate>
      </item>
            <item>
         <title>Turn 4: 40-50 secs</title>
         <description><![CDATA[<p>Same again this turn - the left-hand 'nader has fallen silent after 2 shots, but the right-most two have just confirmed their relative positions - 3 shots each now. </p>

<p>I'm still fairly confident he hasn't seen any of my troops yet - there's a very slight possibility that the queen was seen, but his 'nade pattern isn't doing slum clearance, just damaging open space, so...</p>

<p>I'll keep on lurking, and get into position for the charge with the drones and splatters next turn. Here's the general attack pattern:</p>

<p>The main push is going to be on the right, so I'll need the queen on that side. The rush will be led by 2 drones, followed by 2 splatters. So far, his 'nades have been fairly isolated - one explosion at a time. So, if I get caught by one, it's no great problem. I'll follow with a spitter - a great way of killing marines slowly - and get ready for the spikers to fire through windows, using hte hole he created last turn.</p>

<p>The queen and 3 buzzers will bunch up - the buzzers can go through buildings to get to the action.</p>

<p>On the left, I'll hang back for a bit longer - wait for him to commit on the right, and then rush in the drone / splatter combos - either on the left, or flanking on the right to catch that wing as they retreat.</p>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_4_4050_secs.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_4_4050_secs.html</guid>
         <category>Oddball Vs DibbleNGrub</category>
         <pubDate>Wed, 05 Apr 2006 14:11:05 +0000</pubDate>
      </item>
            <item>
         <title>Turn 5: 50-60 secs</title>
         <description><![CDATA[<p>More harmless explosions from the rightmost 2 'naders <br />
So, this turn the rush starts - He seems to like launching at 7.5 secs so I'll try to dodge the probable inflight 'nades.</p>

<p>Charge in on the right, taking cover where I can. Following with a spitter to goo any marines out in the open next turn, and provide covering fire from the 2 spikers. If possible, I'll try to prioritise the 'naders, as they'll clear away bodies otherwise</p>

<p>My queen is still a long way from the action, which I'm not happy about - but she'll get there</p>

<p>The buzzers will get into position, gather intel and try to draw other fire - but keep away until the 'naders are running or out of commission. I'll group them for assasination runs later.</p>

<p>I'll gather the middle group, ready for a run - but not this turn.</p>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_5_5060_secs.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_5_5060_secs.html</guid>
         <category>Oddball Vs DibbleNGrub</category>
         <pubDate>Wed, 05 Apr 2006 15:31:03 +0000</pubDate>
      </item>
            <item>
         <title>turn 4</title>
         <description><![CDATA[<p>well nothing to see yet but, he is throwing the chat of greys charge now. deception!? maybe. he isnt showing his face. so still putting down some nades and the odd force fire in alleyways just to be sure.</p>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_4.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_4.html</guid>
         <category>Oddball Vs DibbleNGrub</category>
         <pubDate>Thu, 06 Apr 2006 21:29:44 +0000</pubDate>
      </item>
            <item>
         <title>turn 5</title>
         <description><![CDATA[<p>well he is hiding well, hmmm should i feel twitchy at this point. could be greys trying to sneak in on me. i like to hope i have all areas covered. not had a thing from him yet. so im am guessing he has got a scanner in close enough to see my guys. im going to blow some walls up this turn see if it shows anything he wasnt expecting.</p>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_5_1.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_5_1.html</guid>
         <category>Oddball Vs DibbleNGrub</category>
         <pubDate>Thu, 06 Apr 2006 21:32:09 +0000</pubDate>
      </item>
            <item>
         <title>turn 6</title>
         <description><![CDATA[<p><a href="http://img482.imageshack.us/my.php?image=turn65wh.jpg" target="_blank"><img src="http://img482.imageshack.us/img482/9127/turn65wh.th.jpg" style="float:left; margin: 0px 8px 0px 8px;border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
well it turned out my hunch was way of the mark, he opted for spawn. retreat!!!! <a href="http://img482.imageshack.us/my.php?image=turn6a2xl.jpg" style="float:right; margin: 0px 8px 0px 8px;target="_blank"><img src="http://img482.imageshack.us/img482/2058/turn6a2xl.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>luckily he came from the area i just naded so took some damage on the way in but got a drone near my nader.. counted  a few drones couple of splatters and a gluegun. a queen will be there somewhere.. time to hold off the rush while i pull back, limit my dead. get my guys in firing zones now and watch them come. i pray to the grunt gods that i pop a splatter before it gets close and damages him before me... </p>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_6_2.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_6_2.html</guid>
         <category>Oddball Vs DibbleNGrub</category>
         <pubDate>Thu, 06 Apr 2006 21:48:27 +0000</pubDate>
      </item>
            <item>
         <title>turn 7 spawn hunt the marines</title>
         <description><![CDATA[<p><a href="http://img99.imageshack.us/my.php?image=pic17cb.jpg" target="_blank"><img src="http://img99.imageshack.us/img99/9474/pic17cb.th.jpg" style="float:left; margin: 0px 8px 0px 8px;"border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
well he has gone spawn, and the rush is on. he managed to get close to me but not close enough, my nades have done plenty of damage on his incoming.<br />
<a href="http://img427.imageshack.us/my.php?image=pic22uv.jpg" target="_blank"><img src="http://img427.imageshack.us/img427/4442/pic22uv.th.jpg" style="float:right; margin: 0px 8px 0px 8px";border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
commander tommy has done sterling work disposing of a drone and buzzer on the way through. i can see he has bunched 2 splatters up which if i can capitalise on will be a bonus, and hopefully take the spiker out behind them. time for a bit of force fire and nade supression while i move back a bit, sitting in buildings is just asking to be eaten.</p>

<p>i notice he made a little probe on the left hand side with his googun. at least that stops a splatter coming in on that line as its probably my weaker side.</p>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_7_spawn_hunt_the_marines.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/04/turn_7_spawn_hunt_the_marines.html</guid>
         <category>Oddball Vs DibbleNGrub</category>
         <pubDate>Tue, 11 Apr 2006 19:52:09 +0000</pubDate>
      </item>
            <item>
         <title>New Games and Banners</title>
         <description><![CDATA[<p>Unfortunately a couple of games that were in progress have timed out, which is disappointing.  Real life issues will always crop up , getting in the way of well intended plans. Its a shame to see the work gone into these games wasted, so I'm going to try to salvage what I can and see if I can get something posted. There should still be some useful information in the deployment and preparation phases.</p>

<p>However we do have a couple of new games in the offing which I'll keep you updated on. I'm looking forward to some more content to help you all out.</p>

<p>Finally I have some forum banners created by Redeem. You can see them both below, along with the <span class="caps">EZB</span>oard code to cut-n-paste into your sig to use them.</p>

<table><tr><td><img src="http://www.boringbutgood.com/mlsn/mlsn1.gif" alt="" /></td><td>[link=www.boringbutgood.com/mlsn/][image noborder]http://www.boringbutgood.com/mlsn/mlsn1.gif[/image][/link]</td></tr><tr><td><img src="http://www.boringbutgood.com/mlsn/mlsn2.jpg" alt="" /></td><td>[link=www.boringbutgood.com/mlsn/][image noborder]http://www.boringbutgood.com/mlsn/mlsn2.jpg[/image][/link]</td></tr></table>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/06/new_games_and_banners.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/06/new_games_and_banners.html</guid>
         <category>Front Page</category>
         <pubDate>Tue, 20 Jun 2006 13:41:06 +0000</pubDate>
      </item>
            <item>
         <title>Current Games and Waiting Players</title>
         <description><![CDATA[<p>Games in progress:-</p>

<table><tr><th>Commentator</th><th align="right">Players</th></tr><tr><td>Diceman</td><td align="right">Duke Garland Vs Oddball</td></tr><tr><td>Jaques Cartier</td><td align="right"><span class="caps">TOMU</span> Vs Tharg</td></tr><tr><td>Robmonster</td><td align="right">Diceman Vs Knowman</td></tr><tr><td>Robmonster</td><td align="right">LastBullet Vs Laserburn</td></tr></table>

<p>Waiting Players:-</p>


<table><tr><th>Player</th><th align="right">League</th></tr><tr><td>Rotwang</td><td align="right">Rookie</td></tr></table>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/06/current_games_and_waiting_play.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/06/current_games_and_waiting_play.html</guid>
         <category>Announcements</category>
         <pubDate>Thu, 29 Jun 2006 09:32:11 +0000</pubDate>
      </item>
            <item>
         <title>Info on current games and waiting players</title>
         <description><![CDATA[<p>I've just created a post detailing what Mastering <span class="caps">LSN </span>games are currently in progress and also which players are currently waitingn for a game.</p>

<p>You can see the details <a href="http://www.boringbutgood.com/mlsn/archives/2006/06/current_games_and_waiting_play.html">here</a> . I'll try to keep it up to date so that volunteers can see when there is another player available.</p>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/06/info_on_current_games_and_wait.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/06/info_on_current_games_and_wait.html</guid>
         <category>Front Page</category>
         <pubDate>Thu, 29 Jun 2006 09:49:16 +0000</pubDate>
      </item>
            <item>
         <title>Partial Game Released</title>
         <description><![CDATA[<p>I decided to release the game between Oddball and DibbleNGrub. This game was never finished due to DibbleNGrub timing out, which is a real shame.</p>

<p>However, I decided it would be a greater shame to let the effort put in so far go to waste.</p>

<p>You should find the game linked over on the right.</p>

<p>By the way, I'm trying to settle upon a decent layout for these write-ups with regards to the Comments. I'd love for you all to leave a comment on a particular turns  post if you have any thoughts to offer. I'm trying to get the system to display the last few comments so you can read them without having to click through to the individual entry.</p>

<p>Let me know what you think!</p>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/07/partial_game_released.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/07/partial_game_released.html</guid>
         <category>Front Page</category>
         <pubDate>Tue, 04 Jul 2006 16:22:38 +0000</pubDate>
      </item>
            <item>
         <title>Unfinished Games</title>
         <description><![CDATA[<p>This section is devoted to those games that never get finished for one reason or another. Hopefully there will not be many entries here!</p>]]></description>
         <link>http://www.boringbutgood.com/mlsn/archives/2006/07/unfinished_games.html</link>
         <guid>http://www.boringbutgood.com/mlsn/archives/2006/07/unfinished_games.html</guid>
         <category>Unfinished Games</category>
         <pubDate>Tue, 04 Jul 2006 16:31:09 +0000</pubDate>
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