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February 26, 2006

Thats it

My XT didnt even get a shot off, how disappointing...

You can view the wholegame here

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Posted to M1: 192394 Vs smart bunny

Oh Dear - Take 2

Free Image Hosting at www.ImageShack.us Smart bunnies Commander made good time legging it around the map, arriving just in time to destroy the explosive barrels next to my HQ. Ok, maybe not the best deployment choice there, but it served its purpose for a while... I think I'm going to have to go toe-to-toe with the Commander here, hopefully using the Scanner as a diversion.

This could well be the final turn...

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Posted to M1: 192394 Vs smart bunny

Oh dear

Well, that didn't quite turn out how I'd hoped.

His Sniper doubled-back, so the missile Id sent flying that way went into thin air. Also, the grunt ran up nice and close, taking it out of the way of my missile damage. The grunt then destroyed the MT (although he did get killed in the explosion.

That leaves me with a single XT against his remaining troops. A single XT with a single point of health...

I'm moving it back towards the HQ a little as its also only got 8 ammo left. Just in case this XT has some Terminator code in it and decided it wants to kill all those pesky marines then it'll need to reload at some point. Wishful thinking...?

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Posted to M1: 192394 Vs smart bunny

17 each

Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us
My missile took out the medic and has badly wounded the grunt. His Commander looks to be running off towards my HQ with the other medics in tow. His sniper is also moving up the outside corridor, either planning on attacking my MT or HQ again.

I'm going to shoot another missile towards the grunt, then one towards the doorway the sniper will pop out of. That'll leave me with a single missile...

I'll need to try to rearm if at all possible but failing that I'll have to try to give him the runaround if I can get ahed on points. This doesnt look good to me...

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Posted to M1: 192394 Vs smart bunny