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January 25, 2006
Nothing yet
No one spotted, but then that's not surprising since none of my troops can see the enemy deploys.
I'm getting the XT's in the north to take out the double doors in order for my to fire a couple of missiles through that way. Once the doors are down I'm ordering the XT's to try to take out the top row of crates. The crates lie along the path of the missiles, and ideally
I want the missiles to explode as far into the room as possible. If I can shoot them out then the missiles will detonate nearer to any approaching troops. Ha ha ha ha haaaaa!
In the centre I'm moving the XT's forward in a firing line, the AI and scanner are moving towards the double doors, but not close enough to trigger them. The hunters are generally getting closer ready to spring a hit and fade attack if the opportunity presents itself.
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Posted to M1: 192394 Vs smart bunny
Map Analysis
The map drawn is Titan Factory , which upon first glance is quite a good Mech map.
Lots of Metal walls that my scanners can peer through, and my missiles expode against firing their glowing shrapnel of love tearing through the flesh of any nearby marines. Ah... I can't wait.
However, its also fairly Open, so my troops are likely to get terrorised by some snipers. With that in mind I've deployed my MT inside the room at the top, which gives it a few nice firing lines through the window to the south and east. I nicked that particular tactic from Palerider, as it worked well for him in our World Cup match. Ahem...
I deployed an AI and Scanner down the far southwest hoping to take out any watery fleshbags that try to run out of the lower room.
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Posted to M1: 192394 Vs smart bunny
Specialist League Season 4
The Specialist League season 4 has kicked off, with me taking Mechs for The Unprofessionals. Our name is particularly apt, since I'm already late in deploying in my initial games....
Will I have time to write up any matches? We'll have to see about that... Keep 'em peeled!
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