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November 25, 2005
Shielded
My psychers did their job well that turn by blinding and killing the grunt and medic. The Grenader was also despatched, but not before he could get a shot off towards my regen.
A wounded Commander moved up the left hand edge of the map, and took out one of my sentries. Hopefully I can hurt him a bit more this turn.
My Psycher and Warper are nicely under the Guardian shield, so I'm hoping to make an attack and then run for the regen. Those Guardian shields don't take as much punishment as you might think, so its not good to rely on them for too long.
Based on my early observations the Commander is the only troop remaining from the bottom left deployment. I still have the HQ to destroy which I plan on doing to deny him the ability to rearm the other squadron. I have no idea where the other troops are though......
Current score 11 - 5
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Posted to 188260 VsThe Vimto Kid
I see you!
My warper has managed a retreat towards the regen, so he looks safe. In the centre I spotted a grunt and medic combo, which I am planning on psyching and targeting with one of my remaining sentries. The other sentry came face to face with a grenadier, so I'm hoping to take him out this coming turn.
Speaking of grenadiers I killed the Direct Hit one quite nicely, and think I got another by a warp explosion as my points jumped up 2 right at the beginning of the turn.
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Posted to 188260 VsThe Vimto Kid
Wow!
That didn't go to plan...
I screwed up with my warps, killing my own sentry (How did that happen!) but I have got a direct strike on a Grenadier.
Another grenadier dropped its bomb right next to my advance Warper/Psycher combo. They have 0 energy! I'm rushing the guardian over to give them some cover.
The current score is 3 - 4 to The vimto Kid. I thought I would easily win this once seeing his total force from the first turn!
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Posted to 188260 VsThe Vimto Kid